Homeworld inspired mod for OpenRA, where you control a fleet that is completely mobile in scenarios that are completely open, but filled with anomalies.

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Mod introduction

News 16 comments

WARNING: GIF EXTENSIVE

Before doing this announcement, a big thanks to Graion Dilach and to ApolloTD, who gave their support and knowledge to make this project real. And now, I present to you, Nomad Galaxy:

As you can notice, this is a space mod built on the OpenRA engine, the project has two goals in mind, the first is to create a game that has not been seen in ORA before, and second, to create a game that is independent from any franchise.

The gameplay itself is a merge between Homeworld and Command and Conquer, your bases are now fleets which are no longer static, the buildings have been replaced with civilian ships that cover the basic needs of a fleet, like sensors, resourcing, production and tech, and you also have military ships that you have to use to defeat your opponent, these ships come on four sizes, similar to Homeworld (Fighters, Corvettes, Frigates and Capital ships). The game offers a simple rock paper scissors logic that has been always seen in these kinds of games.

User Posted Image


The map themselves don’t have any barriers, but they are meant to be filled with anomalies or hazards, whether it’s asteroid traffic, nebulae, planets, unstable objects, it’s the player who must know where to place their forces to make sure he gets the maximum advantage from the environment.


Finally, the factions, currently there is only one enabled but I have the plans to add two more into the game in a similar fashion to Conquest Frontier Wars or Starcraft, (Human, bug aliens, technological advanced aliens), these factions should have small differences between each other, mostly stat differences plus one special trait or ability here and there, but not too many, since that’s not all.

User Posted Image

I also want to add a subfaction system to the mod, similar to how Emperor Battle for Dune did it, basically, you have a pool of mercenary factions that offer unique units each, and you are limited to select 2 each match, my goal here is to give each of the subfactions skills related to a topic that the main factions do not have, so say, one of the mercs is specialized in cloak technology, another is good for fortifying positions, and so on. Currently I have 4 of these sub factions, and wish to add more. So, this is it for now, I hope you enjoyed it.

Comments  (0 - 10 of 15)
Guest
Guest

that mod is beautiful that is why I said release AND i want to play it

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Nolt Creator
Nolt

Busy with my thesis, I got a test build I share with people that ask on discord, but I am not releasing for a while, I need to finish the Terran faction first and work some issues.

Reply Good karma+1 vote
Guest
Guest

release that beautiful mod

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Adcock
Adcock

Very creative idea.
Never stop development.
Keep up the fantastic work.
I am starting to dream sins of a solar empire on openra engine.

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Aro
Aro

Wow Nolt, this looks brilliant, keep it up!

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Guest
Guest

This Mod should win a nobel prize!

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Adcock
Adcock

I agree.
This mod should get a nobel prize in "Creativity" category if it exits.

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Nolt Creator
Nolt

Make yourself an account already combine @.@

Reply Good karma+1 vote
ApocalypseTank
ApocalypseTank

Beautiful. tracked the mod

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Orikuilov
Orikuilov

I like it!

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