I don't think it's a zombie perspective.
Looks more like a human but the overlay is like a visual representation of how far the infection has spread.
Kinda like COD's health system where the more damaged you got the more bloody the screen got.
Only instead of damage it's the infection level.
There's a precent chance when you are hit by a zombie to become infected. When/if you become infected your vision will start to blur (as seen above) and your hearing will change. It comes on slowly until you die where at that point you are nearly blind.
I was right (For once)
awesome feature you guys put into this mod.
Will friendly fire be on by any chance?
Because if it is and I got infected I would try to fight as long as possible then have a teammate shoot me (in the head of course) so I don't come back as a zombie.
cool but will the humans have a glow or aura to them like in zps? cause i don't really like that
I don't think it's a zombie perspective.
Looks more like a human but the overlay is like a visual representation of how far the infection has spread.
Kinda like COD's health system where the more damaged you got the more bloody the screen got.
Only instead of damage it's the infection level.
There's a precent chance when you are hit by a zombie to become infected. When/if you become infected your vision will start to blur (as seen above) and your hearing will change. It comes on slowly until you die where at that point you are nearly blind.
I was right (For once)
awesome feature you guys put into this mod.
Will friendly fire be on by any chance?
Because if it is and I got infected I would try to fight as long as possible then have a teammate shoot me (in the head of course) so I don't come back as a zombie.
Yes friendly fire is on. The mod is aiming for realism*
If your alone and your infected so a buddy cant shoot you can you shoot yourself?
And there should be a cool scream to it so everyone hears you just killed youself. High-pitch'd would be cool C:
Can we have a optain to kill ourself?
Or maybe just type in console "kill"
Should be a real gameplay function rather than a command.