No More Room in Hell the long awaited Source zombie modification.

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Map Spotlight #1 - Broadway
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stranger4224 Dec 9 2010 says:

I spot Left 4 Dead (2) stuff. Nice work, fellas!

+1 vote     reply to comment
DoctorCheese Dec 9 2010 replied:

Im sure theyre just placeholders. You should try and make a better mod yourself.

-4 votes     reply to comment
SteveZombie Feb 3 2011 replied:

He was making an observation. I hate when people resort to 'make a better one or shut up'.

+4 votes     reply to comment
[nmrihdev]-Maxx Creator
[nmrihdev]-Maxx Dec 9 2010 replied:

What L4D2 stuff? All the content in the grocery is ours, custom. Textures, props, etc. The van, shelves, paper boxes, cash register, checkout counter, etc are all custom made.

+3 votes   reply to comment
Mkilbride Dec 9 2010 replied:

Well, take it as a compliment then, people confused your work with a professionally done game.

+11 votes     reply to comment
xXMaNiAcXx Dec 9 2010 says:

Really awesome work, but maybe you could add more fire.

+1 vote     reply to comment
Smiley_Riley Creator
Smiley_Riley Dec 9 2010 replied:

Lots of fire in one area is a big no no since it kills fps lol

+1 vote   reply to comment
Swaggletooth Dec 11 2010 replied:

The trouble with fire in a building is that you expect it to spread. Rapidly.

Having static fire in a building like this isn't very realistic, there isn't even any blackening from the flames.

Otherwise though the scene looks very good.

0 votes     reply to comment
[nmrihdev]-Maxx Creator
[nmrihdev]-Maxx Dec 11 2010 replied:

So? What other game have you played where entire buildings burn down unless it is scripted gameplay? It's not a very common feature so nitpicking about it isn't very productive, especially with the Source engine.

+2 votes   reply to comment
vincent074 Dec 13 2010 says:

yeah, I think Saxon made the same comment on

you made me lol twice

+1 vote     reply to comment
warman2001 Mar 16 2013 says:

They all look like really improved sourse engine is it source or not?

+1 vote     reply to comment
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Dec 9th, 2010
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