The "New Horizons" mod for the 2003 Pirates of the Caribbean game by Akella is a continuation of the famous Build mod series. Developed as Pirates of the Caribbean Build 14, "New Horizons" continued where Build 13 left off, adding more new content than ever before.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Add media Report RSS Dynamic Economy System (view original)
Dynamic Economy System
embed
share
view previous next
Share Image
Share on Facebook Post Email a friend
Embed Image
Post comment Comments
Lettischhero
Lettischhero - - 29 comments

Damn, that`s cool! Can`t wait. :D

Reply Good karma Bad karma+2 votes
emptyDnik
emptyDnik - - 139 comments

i know that I should write that on the forums but can't bother right now so, I found a bug : at Hispaniola it would not let me sail around the island close to the shore line - at the far eastern "corner" part, coming from south , it would "land ho" me to the weird island, I think its the uninhabited one. so I couldn't sail around.

Reply Good karma Bad karma+1 vote
Pieter_Boelen Author
Pieter_Boelen - - 1,106 comments

If DirectSail is occurring when you don't want it to, use the regular 0-key to temporarily disable it.

Alternatively, set OPEN_SEA_MOD to 1 at the top of PROGRAM\InternalSettings.h, which will increase the "land ho" distance by making the "DirectSail worldmap" much larger and realistic.

Reply Good karma+1 vote
emptyDnik
emptyDnik - - 139 comments

oh didn't think of that :o! i'll use this workaround then, i tried real distances-open sea how is it called with the game before it got rearranged to be carribean like and the distances seemed huuge.. thanks sir

Reply Good karma Bad karma+1 vote
emptyDnik
emptyDnik - - 139 comments

also could you crosshair shoot in the game now? I remember seeing it on the forums but couldn't find it afterwards..

Reply Good karma Bad karma+1 vote
emptyDnik
emptyDnik - - 139 comments

nvm found it

Reply Good karma Bad karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

Description

As per the upcoming update, the Import/Export goods of towns are no longer static. They may change depending on events and this may even trigger quest opportunities for the player.