The "New Horizons" mod for the 2003 Pirates of the Caribbean game by Akella is a continuation of the famous Build mod series. Developed as Pirates of the Caribbean Build 14, "New Horizons" continued where Build 13 left off, adding more new content than ever before.
As per the upcoming update, the Import/Export goods of towns are no longer static. They may change depending on events and this may even trigger quest opportunities for the player.
Damn, that`s cool! Can`t wait. :D
i know that I should write that on the forums but can't bother right now so, I found a bug : at Hispaniola it would not let me sail around the island close to the shore line - at the far eastern "corner" part, coming from south , it would "land ho" me to the weird island, I think its the uninhabited one. so I couldn't sail around.
If DirectSail is occurring when you don't want it to, use the regular 0-key to temporarily disable it.
Alternatively, set OPEN_SEA_MOD to 1 at the top of PROGRAM\InternalSettings.h, which will increase the "land ho" distance by making the "DirectSail worldmap" much larger and realistic.
oh didn't think of that :o! i'll use this workaround then, i tried real distances-open sea how is it called with the game before it got rearranged to be carribean like and the distances seemed huuge.. thanks sir
also could you crosshair shoot in the game now? I remember seeing it on the forums but couldn't find it afterwards..
nvm found it