This is a total conversion of Sins of a Solar Empire. five new playble races will be introduced each with differing play styles and apearances. The focus of this mod will be small and large scale fleet stratagy and empire building.

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mangosofdoom Author
mangosofdoom - - 1,501 comments

this is ment to be the original skirmisher not the newest one and i have no idea y it got turned it a space pizza but im hoping u do

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ZombiesRus5
ZombiesRus5 - - 1,642 comments

Did you freeze all transforms before exporting to dotxsi?

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mangosofdoom Author
mangosofdoom - - 1,501 comments

yep

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ZombiesRus5
ZombiesRus5 - - 1,642 comments

odd... well, I like ruling out the obvious first whenever I approach a problem. I haven't seen any pizza results like this either so I'm sorta at a loss. I see you have another modeller on your team, hopefully he has some experience importing into sins and can help you out. If not, you can message me a link to the xsi scene and I can take a look. I've had some success helping people with other issues in the past (on the sins forum) and wouldn't mind seeing if I can possibly help you and your impressive mod out.

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mangosofdoom Author
mangosofdoom - - 1,501 comments

cool i sent u 3 of the meshs that r doing it

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ZombiesRus5
ZombiesRus5 - - 1,642 comments

I received the models.

And the good news is the problem is what I originally asked. "Did you freeze all transforms...?"

Here is your model I imported no changes. Dl.dropbox.com

Here is your model after freezing all transforms.
Dl.dropbox.com

There is an easy sign if you haven't frozen the transforms yet as the scale will not read 1, 1, 1. I've added "Freeze All Transforms" to a custom menu for easy access, but selecting Transform will get you there too. Dl.dropbox.com

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mangosofdoom Author
mangosofdoom - - 1,501 comments

thats odd cause i pressed the freeze button about 30 friggan times....so it is mocking me O_O DAMN U XSI ok thanks man

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ZombiesRus5
ZombiesRus5 - - 1,642 comments

Freeze model is slightly different from freeze all transforms. You should do both, but the latter is required after scaling, rotating or translating the mesh. Make sure you only have the mesh selected too when you freeze all transforms or null points will shift when you start adding those in.

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mangosofdoom Author
mangosofdoom - - 1,501 comments

so thats whatd kept happening to my null points XD

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Can-O-Worms
Can-O-Worms - - 729 comments

Hope this gets fixed.

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Description

ok as the title suggests there has been a distinct lack of updates and heres the reason of the last 4 ships ive attempted to import into sins this happened to all of them have no idea y