Element 115. Ununpentium. The Element known for being able to re-animate dead cells within animals along with mutations. The Element has proved useful in Weaponry as demonstrated by the Nazi's in World War II. However the side effects of exposure have Unforeseen Consequences. However now they return... In 2011... Throughout the past years many staff members of the original Nazi Zombies Source team have left/moved on to new stuff/got fired for no reason. But now we return.

A Wild Zombie has appeared!

A Wild Zombie has appeared!

May 15, 2013 5 comments

All ropes have been cut, and tyrants executed. Nazi Zombies Source 2 IS DEAD, but It was NEVER living. The real game lives, and is making steady progress...

Nazi Zombies Source 2 is shutting down for good.

Nazi Zombies Source 2 is shutting down for good.

Nov 27, 2012 24 comments

Our team is slowly falling apart and our coder has mysteriously disappeared again. We have all decided it is time to call it quits.

CLEAR! *ZAP!*

CLEAR! *ZAP!*

Sep 22, 2012 3 comments

Nazi Zombies Source 2 has been on a roller coaster ride ever since the start. We've been alive and kicking, dead and drooling and best of all still here...

May you find water and shade

May you find water and shade

May 18, 2012 7 comments

A car needs an engine, and so too does a mod need a coder.

The Future of NZS2 is brighter than we thought...

The Future of NZS2 is brighter than we thought...

Mar 6, 2012 6 comments

Excellent things are approaching, we're no longer dormant and are working as a cooperative unit again!

INCOMING TRANSMISSION

INCOMING TRANSMISSION

Mar 3, 2012 11 comments

Incoming Transmission from Global Uplink facility in Hong Kong - PRINT TRANMISSION Warning: Transmission is corrupt

Macca is missing!

Macca is missing!

Jan 1, 2012 11 comments

Unfortunately our wonderful coder Maccadoolie hasn't been online for over 44 days. This, of course, has brought development to a shuddering halt.

A Media update

A Media update

Nov 22, 2011 5 comments

Hi folks, I have a few small updates for you. Although the page has been quiet, we have in fact been working away. Many problems have been encountered...

NZS2 Weekly Update #5 (Super-Delayed Edition)

NZS2 Weekly Update #5 (Super-Delayed Edition)

Oct 5, 2011 11 comments

Signs of life have been reported on the Moddb Page!

The Redemption Update

The Redemption Update

Sep 15, 2011 5 comments

Whazam. In contra-position to the statement the other day about a pending lack of posts, I thought I'd first update everyone to quench your thirsts for...

Motivation Meter pointing at E!

Motivation Meter pointing at E!

Sep 13, 2011 9 comments

We're out of ideas for now. So hang on tight. Enjoy the wait. Eat a lemon or something!

NZS2 Weekly Update #4 (Delayed Edition!)

NZS2 Weekly Update #4 (Delayed Edition!)

Aug 4, 2011 8 comments

Ahoy sailors! Climb aboard! Now drop anchor. Now read!

NZS2 Weekly Update #3

NZS2 Weekly Update #3

Jul 23, 2011 13 comments

Welcome aboard to the NanoSwarm crew! Today we are unveiling the 3rd Weekly update. Enjoy!

NZS2 Weekly Update #2

NZS2 Weekly Update #2

Jul 17, 2011 6 comments

After many hours of development. 1 Week Vacations and delicious seafood. The Weekly update has arrived. Not much eyecandy but you get the point.

NZS2 Weekly Update #1

NZS2 Weekly Update #1

Jun 30, 2011 8 comments

Every week from now on (Except when I'm on vacation) we will post a weekly update of the mod's progress, additions, removals, dinners, bombs etc. Here...

Mystery Box & Raygun (+News)

Mystery Box & Raygun (+News)

Jun 21, 2011 7 comments

Mystery Box & Raygun have been added. Along with new Zombie textures (To be Shown)

Nazi Zombies Source is back

Nazi Zombies Source is back

Jun 20, 2011 7 comments

We're back with a bang. The old crew of NZ:S is back with a few new additions. Welcome Eyefunk and Maccadoolie.

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Nanoswarm
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