Natural Selection is an action-strategy game for the PC. It is a "Half-life modification", which means it is written on top of the Half-life game engine. "Mods" are a new sort of underground game development that enables small teams to create games using the technology of existing games. This means less expensive and lower risk game development, which allows experimentation and innovation. This arrangement also implies that "mods" are made as art, not for making money. When complete, Natural Selection will be released for free to all owners of Half-life, which is required to play Natural Selection. Game summary Multiplayer-only Half-life mod where one team plays marines and the other plays aliens. The humans must keep their cool and work together to assault an alien-infested spacecraft or colony. Marines vs. marines and aliens vs. aliens scenarios are also supported. "First-person strategy" with a real resource model and consequences for actions....

Report this article HiveMind Interview

We pick Cha0s C0ntr0L's brain in an interview on his latest MetaMod Plugin for Half-Life's popular mod, Natural Selection.

Posted by UberSoldat on Oct 24th, 2004 digg this super bookmark
Interview


[page=Introduction]
Here I interview Karl, creator of the amazing Hivemind Metamod Plugin for Natural Selection. You can check HiveMind out by visiting the mod profile or the official website.

Brad: Tell us a little about yourself.

Karl: Well, I've been gaming for the last two years, I know quite a bit about the Half-Life engine, and am interested in sci-fi movies and the like (Example, Aliens). I spend most of my spare time coding or talking with friends on MSN Messenger, and know how to 'map' as the community calls it.

Brad: What made you create Hivemind?

Karl: Well, when I first found out about Natural Selection, I was thrilled. It sounded like a great gaming experience. However, the fact that I had NO internet connection meant that I had to use bots. I found that WhichBots were quite bugged and I wanted to create my own Natural Selection AI. The end result today is HiveMind.

Brad: What are the big features of Hivemind that you want to point out?

Karl: The main feature is that HiveMind don't use configurations or behavioral processors which cause some unusual behavior in WhichBot (IE: Gorge bots not wanting to go out of the hive, looping in circles, etc) and the fact that HiveMind are quite effective navigating as well.

Brad: So would you say your bot is the best you can find for Natural Selection?

Karl: I wouldn’t jump ahead there, Brad. I'd rather let the community decide rather than make assumptions myself.

Brad: Do the bots work for marines as well?

Karl: No, I could make them for marines, but I choose not to. Mainly because of personal preference, but marines can prove to be difficult to code, and the name 'HiveMind' would need to be changed as 'HiveMind' gives off the idea that it is for the alien team.

Brad: Yes I see what you mean. Thanks for enlightening us in that area. So what plans do you have for Hivemind in the future?

Karl: Well, the main ideas I will always have are fixing every single bug I possibly can, and supporting the latest version of Natural Selection. I have had some suggestions from users such as one by the name of "Frogger", who suggested integrating lift support. But we'll just wait and see.

Brad: Since Half-Life 2 will be released in a matter of weeks and a Natural Selection mod for the Source Engine is in the works. Do you plan on making "hivemind" for that too?
Karl: Actually Brad, the issue of Natural Selection on the source engine is still being contemplated with the developers; I'm not going to jump ahead. However, if one such version does exist, I will certainly develop a version for the source engine.

Brad: Are you in need of any help?

Karl: Not really Brad. I could use maybe another tester or two, but nothing urgent. Since the only real positions that need filling are the coder and waypointer position, which are happily occupied by me, I see no real need.

Brad: In case any Hivemind fans want to get a hold of you, what are the best ways of contacting you?

Karl: Of course, being in the digital world, the best way is always going to be e-mail. My current emails are 'modchaoscontrol@hotmail.com' and 'modchaoscontrol@gmail.com'. If anyone is to contact me, I would suggest emailing it to the hotmail e-mail, as I rarely check my gmail account. The hotmail account also doubles as an MSN Messenger account, so I can be contacted that way, or of course posts on the HiveMind forums.

Brad: Do you have any final words?

Karl: Well, I'd like to thank you for interviewing myself, and I'd like to thank the Natural Selection community for their support. If you have ANY queries or questions please contact me. I'd be glad to help you.

Thanks again Karl. It has been a pleasure interviewing you.

Comments
briguy992
briguy992 Oct 24 2004, 11:32pm says:

Good interview :)

Karl your bots rock BTW :)

+1 vote     reply to comment
Guest
Guest Oct 25 2004, 12:31am says:

Damnit. Your bots rock but I would really love to see some for marines... then I would have a complete experience.

+1 vote     reply to comment
Guest
Guest Oct 25 2004, 3:39am says:

yeah..it'll be total kick ass if there are marine bots.
it'll be like the movie ALIENS man... god tt'll shake the earth

+1 vote     reply to comment
MoD_Cha0s_C0ntr0L
MoD_Cha0s_C0ntr0L Oct 25 2004, 6:03am says:

Thanks, you can get marine bots at Rcbot.bots-united.com and use them in combination with HiveMind :D

P.S. I love that cool logo :D

+1 vote     reply to comment
BlueWolf72
BlueWolf72 Nov 2 2004, 8:01pm says:

Even when they are not signed in I can get the ip's and will be contacting the internet provider for them!

+1 vote     reply to comment
MoD_Cha0s_C0ntr0L
MoD_Cha0s_C0ntr0L Nov 3 2004, 5:57pm says:

Thank you.

+1 vote     reply to comment
Guest
Guest Nov 6 2004, 12:52am says:

it doesnt work

+1 vote     reply to comment
Guest
Guest Nov 6 2004, 12:57am says:

when i play with these bots and add 1 it seems like there millions jumping around fast like lightning. what maps will suit your bots best?

+1 vote     reply to comment
MoD_Cha0s_C0ntr0L
MoD_Cha0s_C0ntr0L Nov 6 2004, 10:15pm says:

That only happens after the game. After the time elapsed of which you cant join a team, they will simply join spectator mode or the alien team depending on circumstantual availability.

+1 vote     reply to comment
Guest
Guest Nov 7 2004, 1:44am says:

how do i use rcbot and hivemind bots in combination?

+1 vote     reply to comment
MoD_Cha0s_C0ntr0L
MoD_Cha0s_C0ntr0L Nov 8 2004, 1:36am says:

Here, download this installation. It'll install hivemind and rcbot together to be used!

Hivemind.game-mod.net

Install it to your Half-Life directory.

+1 vote     reply to comment
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