Natural Selection is an action-strategy game for the PC. It is a "Half-life modification", which means it is written on top of the Half-life game engine. "Mods" are a new sort of underground game development that enables small teams to create games using the technology of existing games. This means less expensive and lower risk game development, which allows experimentation and innovation. This arrangement also implies that "mods" are made as art, not for making money. When complete, Natural Selection will be released for free to all owners of Half-life, which is required to play Natural Selection. Game summary Multiplayer-only Half-life mod where one team plays marines and the other plays aliens. The humans must keep their cool and work together to assault an alien-infested spacecraft or colony. Marines vs. marines and aliens vs. aliens scenarios are also supported. "First-person strategy" with a real resource model and consequences for actions....
This is basically a new hud to replace the old one with a different interface.
Hardstatic wrote: # ## Credit and props to Carbon14 for his Marine HUD which inspired this. ## #This Commander HUD has been successfully tested on 1024x768 and up. I can't guarantee it will work on lower resolutions.--TO INSTALL--Backup your original ns\sprites folder just in case (probably located in C:\SIERRA\Half-Life\ns\sprites). Extract into your NS sprites directory: commandbutton.spr commandstatus.spr logout.spr topdownbottom.spr topdowntop.sprDisco.For sprite artists: Recolors can be done easily by changing the 256 color to anything you want and recompiling using indexalpha. I give full release permission to anyone who wants to tweak this HUD and release for general consumption. All I ask is a credit in the readme to myself and Carbon14.--Extras-- topdownbottom_strip.sprThis sprite has a small area for the map location dialogue. It's only good for 1024x768(barely) and up. Use it if you like it. Just rename to topdownbottom.spr and drop it in your sprites directory..... .- .-. -.. ... - .- - .. -.-.Hardstatic