Monster Hunt configured inis
Apr 06, 2009 Full Version 0 commentsThese are 2 properlly configured inis to run a Monster Hunt server with the UTJMH v2.9 mutator enabled, to work well. Of course, these are just base inis...
Nali Weapons IIUnreal Tournament mod | Released Feb 2, 2009SERVERS RUNNING THESE WEAPONS: Killerbee's Nali Weapons II Monsterhunt Palace: 83.119.123.87:7777 (All Mega weapons enabled in this one + Venom-X) Nali Weapons II X version - RELEASED!This release is very special to me, and perhaps to everyone that is following and helping me promoting this pack in the servers. Nali Weapons II X changes, fixes and addons list:The following list describes what was changed, fixed or even added as new feature to the newest Nali Weapons II pack version: - Added more detail to the Flame Tracker flames from 1st fire mode; Most Important Changes : - Added a new weapon: Nuclear Launcher with 5 variants and a new nuclear explosion effect; NEW VIDEO: This video is not really Nali Weapons II directly related, but most of the weapons shown are indeed from Nali Weapons II. Many people don't know about some weapons of the pack, being more specific: the nuclear weapons. This video shows the nuclear weapons available in the pack, and their power, but note this: the biggest nuclear weapons are mostly bonus weapons that I included in the pack, they are not intended anyhow to be used in normal matches, but instead to play around with them, use them in big Monster Hunt maps and even giving a good ending sequence to an assault map or a SP mappack. So enjoy.
Check also the trailer to see what this pack is really about: Weapons: Each weapon has its own models, skins, sound and crosshairs. Another feature is the special Monster Hunt support, with the creation of the Weapon Modifiers (like UT2004 RPG for Invasion): Other options for Monster Hunt gameplay are Monster Piñata, Health Regenerator, Ammo Regenerator, max weapons ammo multiplier, etc... It has also support for RocketX style games, so if most maps haven't almost no weapons to replace, this pack has also a mutator to spawn the weapons you want in the players respawn points, and even set their starting ammo. It has its own menu (Mod > Nali Weapons II Settings), where several settings can be tweaked there for a better customized gameplay and performance. Minimum requirements: It's recommended that you have the latest renderers for UT installed, for a faster gameplay. For more info, visit my this pack homepage: Feralidragon.ut99.org
Latest News: Nali Weapons II Final (release delayed)
0 comments by Feralidragon on Sep 19th, 2009 digg this super bookmark That's right, this mod is a true success (not as big as Chaos UT or Unreal 4 Ever, but yet this mod is known almost at the same level as those), and I trully THANK YOU for that. :D The latest version (Nali Weapons II X) made many people finally enjoy the weapons after so many enhancements, bug fixes and specially a huge performance boost, both client and server side. Yet, they still have some bugs, and they can be optimized and enhanced visually, and that's why Nali Weapons II X wasn't claimed final. However, for the ones that have been following its development, I have special, yet sad news about the Nali Weapons II Final. But, until now, I developed this mod thinking 80% of the time on multiplayer support and special Monster Hunt support, because I wanted to know the first impressions people had from my work and learn with that (and I learned a lot with criticism and tips, and so the resulting Nali Weapons II X version), and happilly for me enough people liked them (I don't say most because I also know there are plenty of people don't still don't like it, still I read what they say and I try to improve), and so I will really go forward with my mega project. Between many features my SP project will have (and already has), the 3 biggest ones are: And my objective in all this is also making a Final Multiplayer version of Nali Weapons II but with almost all the same enhancements and performance as the Nali Weapons II Final SPSE, like: However, I will only work in the Final SPSE version (and therefore in the multiplayer version at the same time) AFTER I finish the vehicle pack (coding, modelling, skinning, sound editing, etc). I already have 2 perfectly functional jeeps, and I almost finished the first tank (fixed the remaining bugs of the treads this morning). For the ones who have been expecting a new version for some months, Sorry and Thank You for your support.
Latest Downloads
Monster Hunt configured inisApr 06, 2009 Full Version 0 commentsThese are 2 properlly configured inis to run a Monster Hunt server with the UTJMH v2.9 mutator enabled, to work well. Of course, these are just base inis... Nali Weapons II X (Redirect Server UZ)Apr 06, 2009 Server 2 commentsThis is the new version uz file, for server redirect, to avoid big times downloading a pack uncompressed and directly from the game hosting server. Nali Weapons II X version - Client InstalationApr 05, 2009 Full Version 0 commentsThis is the new version of Nali Weapons II. It's no longer beta, but it isn't final yet either. Most problems like server stability and low performance...
Post a Comment
Only registered members can share their thoughts. So come on! Join the community today (totally free) and do things you never thought possible.
Profile
Community Rating
Style
Statistics
|
Nice mod
did you make the weapon meshes ? :D
Yes. Not only the weapon meshes, but every new mesh included in the pack was modelled and skinned by me.
They aren't that good, but I think they are acceptable for an old game like this. :)
this is extremely... awesome but i host a lan server and i dont know what do add to the server packages serverpackages=naliweaponsIIx?
Yes, you add ServerPackages=NaliWeaponsIIX indeed.
Thanks you
He He I love the new nuclear launcher with the different levels :D on of the levels are the Ultimate ^^
WOW just AMAZING...
BTW UT have physics??? O_o
I see some poor physics in the nuclear explosions...
You mean poor collision detection between the rocks? Well, yes, since I reduced their collision, otherwise UT would screw completelly up what I wanted to show. :)
Happened to me, but only after I upgraded to V451...