SERVERS RUNNING THESE WEAPONS:

Killerbee's Nali Weapons II Monsterhunt Palace: 83.119.123.87:7777 (All Mega weapons enabled in this one + Venom-X)
()()() {WINGS} ~Monster]-[unt~ Server #3 (): 173.3.246.51:7777

[UT] MONSTERHUNT2 NaliWeaponsII Xloc unrealteam.de: 87.118.90.69:8000
There are some more, but these are the most played ones

Nali Weapons II X version - RELEASED!

This release is very special to me, and perhaps to everyone that is following and helping me promoting this pack in the servers.
This version is no longer a beta, but it's not final neither, since I added a new weapon as well.

Nali Weapons II X changes, fixes and addons list:

The following list describes what was changed, fixed or even added as new feature to the newest Nali Weapons II pack version:

- Added more detail to the Flame Tracker flames from 1st fire mode;
- Added a new 2nd fire mode to Flame Tracker: a fireball;
- Fixed health giving to monsters in Monster Hunt with Health modified weapons;
- Fixed Graviton player flying bug (still, since players actually liked it, there's a setting in the ini/menu to enable the bug again);
- Disabled health giving from the X-Missile explosion, reason: too many problems and a very easy way to win health with the Health Mod apllied;
- Fixed Enhanced Bolt Rifle 2nd fire mode animation and sound in online play;
- Added ignition meshes to all the MultiMissile Launcher missiles;
- Fixed hang with the Graviton when using the Fast Mod, by limiting the change to 2x;
- Changed the UltimaProtos projectile look a bit;
- It's no longer possible to lift the MegaTon with the Graviton;
- Added option to enable/disable the X-Missile in the MultiMissile Launcher, for a more balanced normal gameplay;
- Changed/enhanced Neo X UDamage weapon overlayering visual effect.

Most  Important  Changes :

- Added a new weapon: Nuclear Launcher with 5 variants and a new nuclear explosion effect;
- Fixed 99% of the Accessed Nones (I do not say 100%, since there are always the possibility to even 1 to happen in such big pack);
- New improved menu system: now sizable with scrolls implemented, so you can easilly access it and set your own settings in all resolutions, either with Normal or Double Font;
- Added both server and client side detail tweaking settings:
* Server side: Enable/disabling of the dynamic light of weapons, ammo, pickups and base chargers.
* Client side: Tweak of the poly count/detail of weapons, ammo, pickups and base chargers (in result of this, in situations where I had an average of 24 fps, now I got an average of 52 fps, a huge boost).


NEW VIDEO: This video is not really Nali Weapons II directly related, but most of the weapons shown are indeed from Nali Weapons II. Many people don't know about some weapons of the pack, being more specific: the nuclear weapons. This video shows the nuclear weapons available in the pack, and their power, but note this: the biggest nuclear weapons are mostly bonus weapons that I included in the pack, they are not intended anyhow to be used in normal matches, but instead to play around with them, use them in big Monster Hunt maps and even giving a good ending sequence to an assault map or a SP mappack. So enjoy.


Check also the trailer to see what this pack is really about:


Weapons:
- W.R.E. (War Ready Enforcer)
- Flame Tracker
- Bolt Rifle
- Enhanced Bolt Rifle
- Graviton
- Freezer
- Vulcan
- The Miner
- MultiMissile Launcher
- I.R.P.R. (InfraRed Precision Rifle)
- Cybot Launcher
- MegaTon
- UltimaProtos

Each weapon has its own models, skins, sound and crosshairs.

Another feature is the special Monster Hunt support, with the creation of the Weapon Modifiers (like UT2004 RPG for Invasion):
- Damage
- Fast
- Infinity
- Health
- Kickback
- Splasher
- The One

Other options for Monster Hunt gameplay are Monster Piñata, Health Regenerator, Ammo Regenerator, max weapons ammo multiplier, etc...

It has also support for RocketX style games, so if most maps haven't almost no weapons to replace, this pack has also a mutator to spawn the weapons you want in the players respawn points, and even set their starting ammo.

It has its own menu (Mod > Nali Weapons II Settings), where several settings can be tweaked there for a better customized gameplay and performance.

Minimum requirements:
- Unreal Tournament v436

It's recommended that you have the latest renderers for UT installed, for a faster gameplay.

For more info, visit my this pack homepage: Feralidragon.ut99.org

Image RSS Feed Latest Screens
Nuclear Launcher Flame Tracker new flames New nuclear explosion
Blog RSS Feed Report abuse Latest News: Nali Weapons II Final (release delayed)

0 comments by Feralidragon on Sep 19th, 2009 digg this super bookmark


That's right, this mod is a true success (not as big as Chaos UT or Unreal 4 Ever, but yet this mod is known almost at the same level as those), and I trully THANK YOU for that. :D

The latest version (Nali Weapons II X) made many people finally enjoy the weapons after so many enhancements, bug fixes and specially a huge performance boost, both client and server side. Yet, they still have some bugs, and they can be optimized and enhanced visually, and that's why Nali Weapons II X wasn't claimed final.

However, for the ones that have been following its development, I have special, yet sad news about the Nali Weapons II Final.
You see, as only a few knew before, the true essence and objective that lead to the development of such mod was the fact I was working actually in a Single Player special campaign with a special story (at least to me), yet related to Nali, Skaarj, etc, and Unreal in general (like a sequel but with a real totally new story relative to the Unreal universe we all know), and this mod was actually the first step.

But, until now, I developed this mod thinking 80% of the time on multiplayer support and special Monster Hunt support, because I wanted to know the first impressions people had from my work and learn with that (and I learned a lot with criticism and tips, and so the resulting Nali Weapons II X version), and happilly for me enough people liked them (I don't say most because I also know there are plenty of people don't still don't like it, still I read what they say and I try to improve), and so I will really go forward with my mega project.

Between many features my SP project will have (and already has), the 3 biggest ones are:
- Nali Weapons II Final Single Player Special Edition (a special edition from the weapons to use only in Single Player oriented maps)
- Vehicles (+30 different vehicles, between tanks, jeeps, helis, hovers, jets, boats, subs, stationary turrets, specials, etc, and with a good AI and performance enough for wars and vehicle based missions, and for different races (Nali, Human, Skaarj and Mercs))
- In a last moment I decided to not use anything that could run only in Windows (so the mod could be played in Linux and Mac as well once released), like MP3/OGG support and particles/wheather, and therefore I will try to use the best quality umx I can make and I already have a fast way to make the same wheather/particle effects in UScript only and special custom meshes.

And my objective in all this is also making a Final Multiplayer version of Nali Weapons II but with almost all the same enhancements and performance as the Nali Weapons II Final SPSE, like:
- Explosions, flames and electrical effects enhancements
- Enhanced skins
- Weapons skinning overlayering (only for weapons with "bright" parts, such as Bolt Rifle, Flame Tracker, etc)
- Some effects change to best
- Gameplay fixes (as some physics fixes in some weapons)
- Extreme enhancements and changes to the current nuclear explosions (I really mean extreme ones)
- Some performance boosts (if I can)
- Obviously bug fixes
- The missiles will really have a full makeover regarding smoke, visuals and trails
- Environment dynamics (specially with the nuclear weapons)
- Other enhancements/changes types

However, I will only work in the Final SPSE version (and therefore in the multiplayer version at the same time) AFTER I finish the vehicle pack (coding, modelling, skinning, sound editing, etc). I already have 2 perfectly functional jeeps, and I almost finished the first tank (fixed the remaining bugs of the treads this morning).
The base vehicle code was already done (thanks to .:..: for developing the basic physics as VehiclePhys (which is now called XVehicles due to the amount of changes done to the system), and for giving me the source when he stopped developing them), but I am enhancing and fixing it, from performance tweaks, to huge physics enhancements and further support for more custom coding in new vehicles (so the vehicles can feel more like vehicles).
So only once I finish those, I will proceed to the final version of this mod (which might be only by 2010).

For the ones who have been expecting a new version for some months, Sorry and Thank You for your support.

Downloads RSS Feed Latest Downloads
Monster Hunt configured inis

Monster Hunt configured inis

Apr 06, 2009 Full Version 0 comments

These are 2 properlly configured inis to run a Monster Hunt server with the UTJMH v2.9 mutator enabled, to work well. Of course, these are just base inis...

Nali Weapons II X (Redirect Server UZ)

Nali Weapons II X (Redirect Server UZ)

Apr 06, 2009 Server 2 comments

This is the new version uz file, for server redirect, to avoid big times downloading a pack uncompressed and directly from the game hosting server.

Nali Weapons II X version - Client Instalation

Nali Weapons II X version - Client Instalation

Apr 05, 2009 Full Version 0 comments

This is the new version of Nali Weapons II. It's no longer beta, but it isn't final yet either. Most problems like server stability and low performance...

Comments  (0 - 10 of 15)
Marcus500
Marcus500 Sep 19 2009, 4:51pm says:

Nice mod

+1 vote     reply to comment
pyronious
pyronious May 14 2009, 9:01am says:

did you make the weapon meshes ? :D

+1 vote     reply to comment
Feralidragon
Feralidragon May 15 2009, 4:38am replied:

Yes. Not only the weapon meshes, but every new mesh included in the pack was modelled and skinned by me.
They aren't that good, but I think they are acceptable for an old game like this. :)

+1 vote     reply to comment
adil11223344
adil11223344 Apr 9 2009, 2:22pm says:

this is extremely... awesome but i host a lan server and i dont know what do add to the server packages serverpackages=naliweaponsIIx?

+1 vote     reply to comment
Feralidragon
Feralidragon Apr 9 2009, 2:29pm replied:

Yes, you add ServerPackages=NaliWeaponsIIX indeed.

+1 vote     reply to comment
adil11223344
adil11223344 Apr 10 2009, 2:43am replied:

Thanks you

+1 vote     reply to comment
Blade_hunter
Blade_hunter Apr 9 2009, 8:32am says:

He He I love the new nuclear launcher with the different levels :D on of the levels are the Ultimate ^^

+1 vote     reply to comment
Killer_man_1996
Killer_man_1996 Mar 25 2009, 7:37pm says:

WOW just AMAZING...
BTW UT have physics??? O_o
I see some poor physics in the nuclear explosions...

0 votes     reply to comment
Feralidragon
Feralidragon Apr 5 2009, 2:48pm replied:

You mean poor collision detection between the rocks? Well, yes, since I reduced their collision, otherwise UT would screw completelly up what I wanted to show. :)

+1 vote     reply to comment
zacman
zacman Jun 17 2009, 10:41pm replied:

Happened to me, but only after I upgraded to V451...

+1 vote     reply to comment
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Feralidragon
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Release Date
Released Feb 2, 2009
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