Star Trek: Enterprise - M.A.C.O. is the re-launch of the cancelled Star Trek: Enterprise – Temporal Cold War (E:TCW) single-player Half-Life 2 modification, now based on CryTek’s CryEngine 3 technology. By learning from the mistakes we made during the development of E:TCW and utilizing the majority of the modeling and texturing assets created for its predecessor, we are confident that production will move forward at a far greater speed than the last attempt.
Storywise, STE:M aspires to showcase the character-based storytelling format of E:TCW in small, one-hour episodes; gameplay-wise however, it embraces the formula used in the Elite Force series of video games offering both linear combat levels and free roam sections to let players explore the NX-01 Enterprise within reasonable bounds.
Firstly, we would like to apologise for the lateness of our release. Due to people joining the mod, then either not doing anything, or leaving almost the next day, or waiting until they have our SVN details and have downloaded the mod, we have not been able to get that much done since the last time we posted. Now, these can be called excuses, but with the world economic downturn, people looking for work, family and a plethora of other better reason not to work on the mod, only minor work has been achieved.
Also, in the last week, I handed in my resignation as the mod lead, due to having a major back operation, and now an umbilical hernia, my heart is no longer in the mod, nor is the rest of my body from what I just told you... lol... But, with the release of this media, and the constructive discussions in the dev section of the mod after my announcement, this might be the best thing for the mod.
While you are making all of those "arrrhh, tisk, phoofy" sounds, here are some pics and 1 video of the work that 'has' been done.
Oh, David has been fervently coding and moving the mod over to the Orange Box version of the Source Engine, but this might be something to put on hold, since I heard a rumour the mod may be shifting to the Cry2 Engine. Crysis? Hmmm... Food for thought...
Anyone who is an experienced mod leader, has at least twice as much talent as I have and is dedicated to see a project through, and is willing to work with a very talented Design Crew, post your details in the recruitment section of the forum!
Since 2002 we have explored, played and enjoyed mods of all shapes and sizes just like Star Trek: Enterprise - M.A.C.O. We love games like Crysis 3 that have opened themselves up to modding. Because of communities like Workshop, Nexus, Curse, RTSL, GameBanana and Mod DB, more games support modding today than ever before.
Let's celebrate modding
As mods play a bigger role in the future of gaming, we believe it is important to recognize the effort the teams behind the work put in, giving us countless hours of enjoyment while asking nothing in return. We have the power to change our games and that needs to be celebrated to ensure it remains a big part of PC gaming's future.
It all started
In 2015, when the paid modding dispute left many gamers and modders worried about the direction the industry is headed. Things have since settled down, but we believe it is important to continue this small tradition to show we are not alone in our love for mods, and the open platforms that embrace them.
Mod Appreciation Week
Nothing is more motivating than knowing something you've built is being enjoyed by others. So this week if there is a mod you love on Mod DB (or anywhere else), make the effort to shout out to them, mention and link their mod in a tweet, blog, forum or facebook post with the hashtag #modlove2016 (or click the icons above for a pre-built post).
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