Star Trek: Enterprise - M.A.C.O. is the re-launch of the cancelled Star Trek: Enterprise – Temporal Cold War (E:TCW) single-player Half-Life 2 modification, now based on CryTek’s CryEngine 3 technology. By learning from the mistakes we made during the development of E:TCW and utilizing the majority of the modeling and texturing assets created for its predecessor, we are confident that production will move forward at a far greater speed than the last attempt. Storywise, STE:M aspires to showcase the character-based storytelling format of E:TCW in small, one-hour episodes; gameplay-wise however, it embraces the formula used in the Elite Force series of video games offering both linear combat levels and free roam sections to let players explore the NX-01 Enterprise within reasonable bounds.

Report content RSS feed Media Release 23

Yes, it has been nearly 7 months since your last update and yes, we have had many asking if the mod is dead, well, why would anyone think that with this media?? lol

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Firstly, we would like to apologise for the lateness of our release. Due to people joining the mod, then either not doing anything, or leaving almost the next day, or waiting until they have our SVN details and have downloaded the mod, we have not been able to get that much done since the last time we posted. Now, these can be called excuses, but with the world economic downturn, people looking for work, family and a plethora of other better reason not to work on the mod, only minor work has been achieved.

Also, in the last week, I handed in my resignation as the mod lead, due to having a major back operation, and now an umbilical hernia, my heart is no longer in the mod, nor is the rest of my body from what I just told you... lol... But, with the release of this media, and the constructive discussions in the dev section of the mod after my announcement, this might be the best thing for the mod.

While you are making all of those "arrrhh, tisk, phoofy" sounds, here are some pics and 1 video of the work that 'has' been done.

Romulan Agent by: Ryan (ScoobyDoofus)

Archer Head by: Ryan (ScoobyDoofus)


Light Fighter by: Theunis (Flanker)

Dreadnought by: Theunis (Flanker)


Oh, David has been fervently coding and moving the mod over to the Orange Box version of the Source Engine, but this might be something to put on hold, since I heard a rumour the mod may be shifting to the Cry2 Engine. Crysis? Hmmm... Food for thought...

Anyone who is an experienced mod leader, has at least twice as much talent as I have and is dedicated to see a project through, and is willing to work with a very talented Design Crew, post your details in the recruitment section of the forum!

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کєьтα
کєьтα

Sorry to hear about your medical problems. Mod is looking great but I think you should stick with the source engine because although it's not the best graphically, many more people have access to it.

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AJDominion
AJDominion

That looks awesome, and the voice acting was great.

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Eaglesg
Eaglesg

This video feel Stak Trek ! Great Job ;)

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Orion
Orion

It's great to see that this project is still alive and the recent work is as awesome as usual! I'm just really sorry to hear about what you've been through so far Cap'Source! I sincerely hope that the rest of the recovery road ahead of you is easier than the road you've left behind you so far! Get well soon dude! That's a direct order! lol. ;)

Anyway yea, as usual this is great work! Keep it up and release something soon! I'm still seriously itching to get into this mod! lol. ;)

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UnknownTarget
UnknownTarget

Ew, God, why would you want to move to Crysis. Asset development time goes up ten fold, the engine is geared for wide open environments where an indoor shooter like yours would not utilize most of the fancy effects, and it looks fine on Half Life 2.

Other than that, sweet update.

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leilei
leilei

If you shift engines your mod will die.

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SinKing
SinKing

I think the same. Never change a running system!
The mod looks even great in Source, and looks are not all to it. It carries the distinct "Star Trek" feeling. If you switch to Cryengine there'll be fewer people, who will play the game. Source may not be the greatest engine, but Steam is a pretty handy interface for mods. I play nothing but mods on Steam.

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Radiatoryang
Radiatoryang

Re-structure, cut out assets / features, and release as soon as possible.

Or build one sample mission and structure the rest of the mod as a toolkit. The community will pick up the rest.

Just don't stay on the same track; don't try to make a giant sprawling blockbuster AAA mod because you won't survive nearly long enough.

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vfn4i83
vfn4i83

I'm glad to hearf that this mod is still kicking. And wishs you have a fast recovery.

Any engine been decided hope it be great.

That voice act is superbely indentical to the real Cpt. Archer. Congrats

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Kitsunami
Kitsunami

Beautiful.

Im glad to hear its still going, however i think it looks fantastic in source !

You will have a lot less people to show it to if you go to crysis, so please dont!

I would love to help but i dont have any development skills except writing, so good luck and keep going !

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kinesis916
kinesis916

Looking good. I just hope it stays going in the long run.

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Mobius_gen
Mobius_gen

Excellent!

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Bird_of_Prey
Bird_of_Prey

High class work. Really glad this is still being worked on with such skill.

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