Welcome to Calradia, the year is 1717, and the smell of sulfur hangs in the air. Musket fire and cannonades echo across the land as Calradia is once again beset by war. Our story begins in the declining Calradian Empire of the 18th century, it's borders bombarded ceaselessly by countless enemies that surround them. Fight with daring riflemen, dashing Hussars or battle hardened grenadiers under your command as you serve the modern nations of Calradia or begin your journey as the Emperor or Emperoress in this land of chaos.

Forum Thread
  Posts  
Changes to weapons (Games : Mount & Blade: Warband : Mods : Calradia: Imperial Age - Dragoon Edition : Forum : Weapons : Changes to weapons) Post Reply
Thread Options
Mar 19 2013 Anchor

Suggest any changes to the current weapons, new weapons should be in the other topic.

When making a suggestion, make sure you identify what weapon you are talking about.
Either state the INGAME name of the weapon, or if possible the weapon ID. best is both.

Mar 19 2013 Anchor

Hi, just a suggestion. The musket fire sounds are kinda blunt. I Suggest that you use different ones, and create more sounds for the shot than one.

Handmade muskets are too big, with a passive position in top part of backs. They can use some rescale and lovering their position on the backs.

Mar 25 2013 Anchor

Yea I was thinking they were to high on the backs, not just the handmade firearms.

Apr 18 2013 Anchor

Hello. I'm not sure if horses count as weapons, but I'd like to put up a suggestion. For the Swadian faction, the "43rd Royal Dragoon" cavalry troops have "Chargers" for mounts. They look a bit awkward compared to the other horsemen. Perhaps you could change them to the "Hunter" mount and at the same time, switch the "21st Midland Dragoon" to "Courser." Thanks

Apr 24 2014 Anchor

Do you think you could fix the loading animation. Something like "1860s Old America", because the animation looks a little strange, like how you hand is not even near the gun when you are reloading.

Aug 24 2014 Anchor

Hi guys!
I don't even know if people still work on this mod or not, but I still want to share my thought.
Firstly, I absolutely love this mod. It feels like a lot of work has been put in it and it has definitely payed off. I personally want to thank the guys who made this possible.

Now, what I came here to talk about is bullet-terrain impact. You know, when bullet hits the ground/wall and particles start flying + possibly leaving a small crater/texture on the impact place, like in any shooter game. This might not be much at first sight, but after playing NW it just feels like something's lacking. This might not be hard, you could simply use the files from NW I guess.
Thanks, and I hope you guys will consider this :)

Sep 6 2014 Anchor

simboyd wrote: Hi guys!
I don't even know if people still work on this mod or not, but I still want to share my thought.
Firstly, I absolutely love this mod. It feels like a lot of work has been put in it and it has definitely payed off. I personally want to thank the guys who made this possible.

Now, what I came here to talk about is bullet-terrain impact. You know, when bullet hits the ground/wall and particles start flying + possibly leaving a small crater/texture on the impact place, like in any shooter game. This might not be much at first sight, but after playing NW it just feels like something's lacking. This might not be hard, you could simply use the files from NW I guess.
Thanks, and I hope you guys will consider this :)


it's not the rifles that make the smoke or potential craters/impact holes. at least to the game it's not, so using the rifles from NW wont work.

Nov 14 2014 Anchor

There are two pieces that could be added to this mod that i think are monumental to the era: Cannons in the troop tree and ship mechanics. Something along the lines of the floris mod pack.

Reply to thread
click to sign in and post

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.