Welcome to Calradia, the year is 1717, and the smell of sulfur hangs in the air. Musket fire and cannonades echo across the land as Calradia is once again beset by war. Our story begins in the declining Calradian Empire of the 18th century, it's borders bombarded ceaselessly by countless enemies that surround them. Fight with daring riflemen, dashing Hussars or battle hardened grenadiers under your command as you serve the modern nations of Calradia or begin your journey as the Emperor or Emperoress in this land of chaos.
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Changes to weapons | Post Reply | |
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Mar 19 2013 Anchor | ||
Suggest any changes to the current weapons, new weapons should be in the other topic. When making a suggestion, make sure you identify what weapon you are talking about. |
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Mar 19 2013 Anchor | ||
Hi, just a suggestion. The musket fire sounds are kinda blunt. I Suggest that you use different ones, and create more sounds for the shot than one. Handmade muskets are too big, with a passive position in top part of backs. They can use some rescale and lovering their position on the backs. |
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Mar 25 2013 Anchor | ||
Yea I was thinking they were to high on the backs, not just the handmade firearms. |
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Apr 18 2013 Anchor | ||
Hello. I'm not sure if horses count as weapons, but I'd like to put up a suggestion. For the Swadian faction, the "43rd Royal Dragoon" cavalry troops have "Chargers" for mounts. They look a bit awkward compared to the other horsemen. Perhaps you could change them to the "Hunter" mount and at the same time, switch the "21st Midland Dragoon" to "Courser." Thanks |
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Apr 24 2014 Anchor | ||
Do you think you could fix the loading animation. Something like "1860s Old America", because the animation looks a little strange, like how you hand is not even near the gun when you are reloading. |
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Aug 24 2014 Anchor | ||
Hi guys! Now, what I came here to talk about is bullet-terrain impact. You know, when bullet hits the ground/wall and particles start flying + possibly leaving a small crater/texture on the impact place, like in any shooter game. This might not be much at first sight, but after playing NW it just feels like something's lacking. This might not be hard, you could simply use the files from NW I guess. |
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Sep 6 2014 Anchor | ||
it's not the rifles that make the smoke or potential craters/impact holes. at least to the game it's not, so using the rifles from NW wont work. |
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Nov 14 2014 Anchor | ||
There are two pieces that could be added to this mod that i think are monumental to the era: Cannons in the troop tree and ship mechanics. Something along the lines of the floris mod pack. |
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