[OSP] InVain's TLD Scene Pack
Just as TLD, this package is an OSP, so you're free to change, re-upload or incorporate it into other mods. Please give me some credit. :)
Keep in mind that you'll need most if not all of the TLD scene props to use these scenes. In the package, I only included those props added or modified by me.
Please be also aware that some scenes are far bigger than their original counterparts. They will all take some time to load and may or may not cause lag on older machines, although I tried to skimp on particle effects like smoke. For comparison: I have an Intel i5 4570 and a Radeon R9 270X and all
scenes run fine. If you use battle sizer, I recommend reducing the battle size to ~100 for sieges. Not only for performance reasons, but also because I think this gives you a bit more time to enjoy the scene. Not all sieges are thoroughly tested, so please let me know of any problems you encounter.
You're welcome to report bugs or leave a comment in the comment section. Check the main thread on Taleworlds for new version announcements and quick bugfixes!
This submod brings some changes that either may affect gameplay or the aesthetics of some scenes:
- The war intro cutscenes won't work properly due to the changed scenes.
- Destructable gates are much stronger now.
- This mod overwrites TLD's 'black' pebble ground texture with Vanilla's, so some scenes, namely orc camps, might look strange now until I fix this.
List of scenes
Minas Tirith:basically re-done. Looks huge now, but only a small portion is
walkable. Much more complex and atmospheric siege scene (expect to
Pelennor Fields: own creation, still needs some crop fields
Pelargir: vastly expanded, new siege scene, needs some more details
West Osgiliath: expanded, changed siege a bit.
Cair Andros: Recreation, kept some features
Dol Amroth: recreated, but kept original concep
Edhellond, Lossarnach,Calembel: minor changes in siege scenes
Hornburg: recreated, complex siege scene
Isengard: recreated, expanded
Nan Curunir: slightly changed
Uruk-Hai camps: some small changes to siege scenes
Morannon: slightly expanded, adjusted siege scene
Minas Morgul: new creation
East Osgiliath: expanded, changed siege a bit.
Southern evil factions
Umbar Camp: Expanded, all new sea battle siege scene.
Harad Camp, Khand Camp: slightly expanded, no new siege scenes yet
Northern evil factions
Dol Guldur: new creation
Moria and Gundabad: Slightly changed to make siege more interesting.
Northern good factions
Thranduils Halls: slightly expanded
Erebor: heavily expanded
Gates of Erebor / Erebor siege: new creation
Dale: new creation
Esgaroth: new creation
The original and current TLD team for creating and keeping alive this great mod. This OSP is also meant as a tribute to you. TLD for M&B .808 was my reason to buy this game in the first place.
Gutekfiutek for some textures I recklessly stole from his great Polished Buildings pack
Ruthven for some water particle effects which I did not yet manage to get to work properly |-)
Crusaders Way to Expiation Mod: some meshes
Please see the included readme file for installation instructions.
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Fixes player spawn point in Lossarnach siege defense
Changes Minas Tirith's black outer wall into a white one.
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