Beta Aesthetics 2.0 REMASTERED
First Person ShooterHere you can take a look at my attempt to recreate a well-known Half Life 2 Beta style. I was inspired by maps from 2001-2002 beta and decided to make...
These are the "rejected" mcm4 maps made for slackingstacker/nullenhl2b i got tired of keeping on my pc
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Here you can take a look at my attempt to recreate a well-known Half Life 2 Beta style. I was inspired by maps from 2001-2002 beta and decided to make...
Hammer Deluxe is an open source half-life 2 modification of the episode 2 engine of which has been modified especially for half-life 2 map makers in order...
Overhaul modification for Half-Life 2 & Episodes which adds everything you like to live. Development were inspired by Smod, Half-Life: Opposing Force...
Raising the Bar is a mod based off of the idea of amalgamating the earliest concepts of Half-Life 2 into a coherent story. This mod is not a leak-fix...
HL1 Inside HL2 is a mod, that adds all Half-Life: Source stuff to Half-Life 2, such as monsters, weapons, sounds, effects and etc. The main purpose of...
Fake Factory Remaster is a custom modification that changes the game's artstyle, making it look as close as possible to vannila version.
Experience the first-ever Half-Life 2 Beta mod in it's new shell. Remade on the Source 2013 engine, The Thing Redux tries to completely overhaul the original...
Dark Interval is a restoration/revision mod that lets you play Half-Life 2 as it could have been. Using Valve's early concepts, we're creating new maps...
A Source Mod called "Dead West". This mod is primarily a first person zombie shooter running on the source engine and based on HL2. It is going to play...
What would Half-Life 2 have been like if we had gotten the version shown to us in the official promotional materials? Coterminus attempts to answer that...
My attempt to recreate a well-known Half Life 2 Beta style. With this mod, HL2 will be transformed into something new. Barren wastelands,dark and uncomfortable...
Revision is a Half-Life 2 modification that sets up next-gen quality and attention to details of in-game models.