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Ebonheart WIP
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EricBoyceU Mar 22 2013, 10:54am says:

I really like the way you opened up the courtyard. Perhaps you can add a training area for guards with practice dummies, target range, weapon racks. And a guards barracks or knight's keep. I always thought it was strange their was only one knight in Ebonheart. There is mod called Tamriel Knights that adds a keep inside the courtyard.

And the Tamriel Missions House - Skyrim Mission, Blackmarsh Mission, etc. needs to have their own individual towers with transport to their homelands or quest missions based off their culture. Or deleted all together ... I don't understand why their would be Embassies in Ebonheart, but it is suppose to be the main castle. The Keep really should be moved off the island to the mainland with a huge city. And the castle should be kept just as an outpost keep to protect travelers on their way from Seyda Neen, Vivic Canons, to the mainland.


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Executor-64- Mar 22 2013, 10:30pm says:

Well i agree with eric to some point
(obviousley you can't do all that stuff, and even if you could, some of it would be a middle finger to the lore)

but yeah generlay ebonheart is underpowered compared to its importance
(the elder scrolls mmo has a faction called ebonheart pact for crying out loud)

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trancemaster_1988 Author
trancemaster_1988 Mar 25 2013, 8:42am replied:

I could do all those things but since I don't live forever that won't be possible x) However some of his ideas are cool.

I plan to make Ebonheart a true powerhouse with more knights, guards that wear Imperial Silver armor (new set) to make them a bit diffrent and of course more buildings/landscape improvment in that area. I won't be able to do all this for 2.2 but it's a work in progress :)

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EricBoyceU Mar 22 2013, 11:53pm says:

Morrowind was released early before it was ever finished. And it was left up to the fans to finish ... which adds to it's popularity. Bethesda was still a very small company at the time coming off the dismal sales of Battlespire and Redguard. The landmass for the Morrowind Mainland was hardcoded - which is being used by the Tamriel Rebuilt Project, but never released officially. Hince the half-hills in Silgrad Tower and Blacklight City and TR Maps 1-3.

As far as the Embassies in Ebonheart go for the Tamriel Provinces ... Skyrim Mission & Blackmarsh Mission, it something that Elder Scrolls Online is doing in releasing the whole landmass of Tamriel. You will be able travel everywhere and visit everything. I don't think making Total Conversions or rebuilding the outer provinces to be screwing up the lore. Fans want to travel from Morrowind to Blackmarsh, Elsweyer, Skyrim and Cyrodill. Which Bethesda is doing the same thing with each new game. But I still like the fans versions of these outer provinces.

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trancemaster_1988 Author
trancemaster_1988 Mar 25 2013, 8:40am says:

Thanks for all your suggestions Eric. I'll have some of them in mind! I'm sure you'll like the new Ebonheart for v 2.2!

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xomani21 Jul 23 2013, 7:04am says:

I realise it is a big job, but could you make it fully compatible with Morrowind Overhaul - Sounds & Graphics?

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