This mod intends to add various weapons from all around the globe to Misery mod, weapons of every stalker's dream. Suggestions, Feedbacks and points of view are very welcomed ! Have fun with these new toys !

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mp5lng Author
mp5lng - - 7,996 comments

Part 2

The next stop was saving Mitay, this time I went with a different approach, spawned a new sniper rifle which I haven’t posted yet, a special purpose rifle, made for night hunters, a deadly rifle for both; NPCs and the player, you will come across hunters carrying this rifle, so you better pray they are not your enemy. Using the rifle, I took out the main guards in the open area, then switched to the AUG-A2 I found in the Military Checkpoint, Jack’s group that is. Went swiping the location, the A2 didn’t fail me, using burst fire no bandit stood a chance, though one of them managed to land a bullet on my vest but it was nothing, Kevlar plates did their job. Made my way inside, then encountered Shishak who had decided to join the fight with his comrades, same result anyways. During this fight, I spotted a few new guns laying around, including pistols, one bandit has a glock17, too bad he didn’t use it right.

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Description

I decided that it's time to step into another area of modding, NPCs loadout, so I went through all required files and altered them. I put almost all the new weapons in the targetted files, Freedom, Duty, Mercs, Stalkers, Army, Monoliths, and Zombied stalkers, Bandits benefit from almost all factions, so they didn't have anything to alter. Than I added all the new stuff to mp_ranks.ltx so I don't face any ranking related CTD, than edited a few key NPCs and gave them their own weapons, Vano, Noah, Jack "I messed up this one and put the gun in the wrong NPC, but fixed it", than for the first time using TAZ I went with a quick playthrough, and since it's for testing purpose I spawned some goods to ease things up, than went on with my journey.

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