Hardcore modification for S.T.A.L.K.E.R.: Clear Sky

Post news Report RSS What to expect?

With the upcoming release of MIRE 1.0, let's set expectations right.

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Heads up! This mod is not for everyone. If you're wondering if MIRE is compatible with "CS Complete", this probably isn't the right mod for you. However, if you like to take it slow and suffer a little bit, read on ;)


Brief overview


ss c1 03 21 16 03 51 03 agropro


Anomalies are deadly and radiation poisoning can't be taken lightly anymore. When going deep into the zone, preparation is key. A gas mask might be uncomfortable to wear but it will save your life one day.

ss c1 03 22 16 04 21 32 red for


There's no such thing as a free lunch, demand is high and supplies are limited. Simply surviving in the zone can be expensive. Many Stalkers earn their keep by hunting mutants for their body parts until they can afford the proper equipment to go deep and search for artifacts.

ss c1 03 18 16 01 59 47 garbage


Unlike vanilla, your character needs to eat and doesn't heal up automatically.
So remember to eat regularly, keep your meds handy and take a nap every now and then.

ballistics


Ballistics have been modified to make gunfights more realistic. Keep your head down and don't try to be a hero! There's no shame in retreat if it lets you remain strong enough to go after the enemy later.

Full list of features & credits

Motivation & Release


Several weeks back I wanted to do a playthrough of good old Clear Sky and was desperately looking for a plain hardcore oriented mod. Unfortunately, I didn't find one (not saying there aren't any good CS mods out there, just not what I was looking for). So I learned how to add and tweak things myself to make Clear Sky harder and more immersive for me. Well, as you can see I got carried away with it and at some point I thought it might be worth sharing with you.

Now I got the basics covered and I'm preparing to release MIRE 1.0 this Weekend.

Trailer



MIRE 1.0


Comments
Maester_Hamfi
Maester_Hamfi

Nice !

Reply Good karma Bad karma+7 votes
SpecShadow
SpecShadow

Thanks man, I was doing another CS playthough and was looking at some mods like that.
Good luck.

Reply Good karma Bad karma+4 votes
R0ADKILL
R0ADKILL

Great looking forward to this.
Is you mod based on SRP unofficial patch and will there be more mutants roaming around?

Reply Good karma Bad karma+2 votes
Hermann_Hetzer Author
Hermann_Hetzer

It's not. An oversight on my part tbh. Srp's changes are pretty extensive afaik so I decided to refrain from doing a quick merge last-minute. Maybe later on. Anyways, stability shouldn't be an issue if that's what you're worried about.
Regarding your second question, this amongst other things is sth I'd love to work on but for now I focussed on certain aspects only (especially those mentioned above). If I tried to add everything I wanted this would most likely end up being another mod "lost in the zone" ;)

Reply Good karma+1 vote
R0ADKILL
R0ADKILL

Nice that CS gets some attention, latest SRP is very good, zero crashes and bugs are non existant. Makes the game flawless. Looking forward to your mod :D

Reply Good karma Bad karma+2 votes
VanyaSpagetti
VanyaSpagetti

Very cool. Looks to be ,Quite possibly, only the most ambitious total conversion for the stalker series.

Reply Good karma Bad karma+2 votes
Hermann_Hetzer Author
Hermann_Hetzer

sorry, but it's not :)

Reply Good karma+1 vote
ponurymazepa
ponurymazepa

Hey guys, do I install SRP 1.2 if using this? If I need SPR 1.2 too, do I install MIRE first or SRP first?

Reply Good karma Bad karma+1 vote
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