wellcome commanders at the vortex of war which is a mod for generals aiming to combine all factions from ra2,ra3,c&c3;,c&c4; and about 3 tottaly new factions and adding new units for the original factions for the sake of ultimate war.

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Report RSS NOD defence rocket silo (view original)
NOD defence rocket silo
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OrangeNero
OrangeNero - - 6,594 comments

the flames are awesome

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Mr-Anderson
Mr-Anderson - - 8 comments

Bit of advise for the trail of the rocket, make it smoke but keep the flames but just make them at the end of the rocket not the actual trail also you guys are the bosses of this just thought it might be a good idea

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flashknight33 Author
flashknight33 - - 1,671 comments

all of the rockets goes as u said but this one is an exception because of his flame power

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Keksz
Keksz - - 1,799 comments

"also you guys are the bosses of this" you guys?...I think he's working on his own ;)

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flashknight33 Author
flashknight33 - - 1,671 comments

yep,but here it is ok as jafhar is helping with fx matter

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Mr-Anderson
Mr-Anderson - - 8 comments

Sorry about that dude didnt reilise this is a one man mod, which kinda makes it even better saying your getting these models out quick by yourself

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PunkFu
PunkFu - - 16 comments

wow 1 man mod and it's daily updating i can tell this mod gonna be great ;D

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JosepH13
JosepH13 - - 309 comments

The Flames are sooo realistic :)

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thejafhar Creator
thejafhar - - 1,521 comments

perhaps instead of locomotor.ini for rocket use it ;

\/ its sample ,

Behavior = DumbProjectileBehavior ModuleTag_04
; To tweak a Bezier path, please see GS
FirstHeight = 10 ; Height of Bezier control points above highest intervening terrain
SecondHeight = 300
FirstPercentIndent = 5% ; Percentage of shot distance control points are placed
SecondPercentIndent = 50%
FlightPathAdjustDistPerSecond = 20 ; Can allow a max speed this can attempt to follow a target. Units are their velocity we can tag.
End

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flashknight33 Author
flashknight33 - - 1,671 comments

no'i think locomotor is beter

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thejafhar Creator
thejafhar - - 1,521 comments

If rocket projectile has its own locomotor, its trayectorie is irregular. With DumpProjectileBehavior option, we'll fix it - our rocket looks so nice in-game and it moves more realistic (constant velocity, propoer angle)

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Zeke_Dlyoung
Zeke_Dlyoung - - 4,467 comments

Projectiles don't accelerate at all they start at max speed, which looks bad for large missiles.

Also, "Tomahawk Missile" /Generals Intro

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Description

flame fx made by : jafhar