wellcome commanders at the vortex of war which is a mod for generals aiming to combine all factions from ra2,ra3,c&c3,c&c4 and about 3 tottaly new factions and adding new units for the original factions for the sake of ultimate war.

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NOD defence rocket silo
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OrangeNero
OrangeNero Sep 11 2010, 6:06pm says:

the flames are awesome

+2 votes     reply to comment
Mr-Anderson
Mr-Anderson Sep 11 2010, 6:09pm says:

Bit of advise for the trail of the rocket, make it smoke but keep the flames but just make them at the end of the rocket not the actual trail also you guys are the bosses of this just thought it might be a good idea

+2 votes     reply to comment
flashknight33 Author
flashknight33 Sep 12 2010, 4:55am replied:

all of the rockets goes as u said but this one is an exception because of his flame power

+1 vote   reply to comment
Keksz Online
Keksz Sep 13 2010, 5:40am replied:

"also you guys are the bosses of this" you guys?...I think he's working on his own ;)

+1 vote     reply to comment
flashknight33 Author
flashknight33 Sep 13 2010, 7:20am replied:

yep,but here it is ok as jafhar is helping with fx matter

+1 vote   reply to comment
Mr-Anderson
Mr-Anderson Sep 13 2010, 10:47am replied:

Sorry about that dude didnt reilise this is a one man mod, which kinda makes it even better saying your getting these models out quick by yourself

+1 vote     reply to comment
PunkFu
PunkFu Sep 14 2010, 12:44am replied:

wow 1 man mod and it's daily updating i can tell this mod gonna be great ;D

+1 vote     reply to comment
JosepH13
JosepH13 Sep 12 2010, 3:40am says:

The Flames are sooo realistic :)

+1 vote     reply to comment
thejafhar Creator
thejafhar Sep 13 2010, 7:56am says:

perhaps instead of locomotor.ini for rocket use it ;

\/ its sample ,

Behavior = DumbProjectileBehavior ModuleTag_04
; To tweak a Bezier path, please see GS
FirstHeight = 10 ; Height of Bezier control points above highest intervening terrain
SecondHeight = 300
FirstPercentIndent = 5% ; Percentage of shot distance control points are placed
SecondPercentIndent = 50%
FlightPathAdjustDistPerSecond = 20 ; Can allow a max speed this can attempt to follow a target. Units are their velocity we can tag.
End

+1 vote   reply to comment
flashknight33 Author
flashknight33 Sep 13 2010, 12:41pm replied:

no'i think locomotor is beter

+1 vote   reply to comment
thejafhar Creator
thejafhar Sep 13 2010, 3:56pm says:

If rocket projectile has its own locomotor, its trayectorie is irregular. With DumpProjectileBehavior option, we'll fix it - our rocket looks so nice in-game and it moves more realistic (constant velocity, propoer angle)

+1 vote   reply to comment
Zeke_Dlyoung
Zeke_Dlyoung Sep 13 2010, 10:16pm replied:

Projectiles don't accelerate at all they start at max speed, which looks bad for large missiles.

Also, "Tomahawk Missile" /Generals Intro

+2 votes     reply to comment
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Description

flame fx made by : jafhar

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Date
Sep 11th, 2010
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