wellcome commanders at the vortex of war which is a mod for generals aiming to combine all factions from ra2,ra3,c&c3;,c&c4; and about 3 tottaly new factions and adding new units for the original factions for the sake of ultimate war.
flame fx made by : jafhar
the flames are awesome
Bit of advise for the trail of the rocket, make it smoke but keep the flames but just make them at the end of the rocket not the actual trail also you guys are the bosses of this just thought it might be a good idea
all of the rockets goes as u said but this one is an exception because of his flame power
"also you guys are the bosses of this" you guys?...I think he's working on his own ;)
yep,but here it is ok as jafhar is helping with fx matter
Sorry about that dude didnt reilise this is a one man mod, which kinda makes it even better saying your getting these models out quick by yourself
wow 1 man mod and it's daily updating i can tell this mod gonna be great ;D
The Flames are sooo realistic :)
perhaps instead of locomotor.ini for rocket use it ;
\/ its sample ,
Behavior = DumbProjectileBehavior ModuleTag_04
; To tweak a Bezier path, please see GS
FirstHeight = 10 ; Height of Bezier control points above highest intervening terrain
SecondHeight = 300
FirstPercentIndent = 5% ; Percentage of shot distance control points are placed
SecondPercentIndent = 50%
FlightPathAdjustDistPerSecond = 20 ; Can allow a max speed this can attempt to follow a target. Units are their velocity we can tag.
End
no'i think locomotor is beter
If rocket projectile has its own locomotor, its trayectorie is irregular. With DumpProjectileBehavior option, we'll fix it - our rocket looks so nice in-game and it moves more realistic (constant velocity, propoer angle)
Projectiles don't accelerate at all they start at max speed, which looks bad for large missiles.
Also, "Tomahawk Missile" /Generals Intro