Jerusalem is under siege, heavily armored soldiers from Europe make claim to the Holy Land in the name of peace and equality. Those fighting for Israel and Islam separately contemplate their fates, wondering how it came to this. They share the same god, yet kill each other in his name. They face similar hardships, yet aim to compound them in the other. How is it that one of the most sacred places known to man, has seen so much bloodshed?
M1A3 Abrams and F-35's may have replaced knights and horses, police action may have replaced religious fervor but the fact remains that at the end of the day, the Holy Land may yet again be under control of the West.
Welcome to the future, and the second Mideast Crisis.
"Mideast Crisis 2"(MeC2) is a total conversion for "Command and Conquer 3: Tiberian Wars" and is developed by Isotx as the sequel to its "Command and Conquer: Generals - Zero Hour" conversion "Mideast Crisis". The staff for MeC2 is largely composed of core team members from past SAGE engine mods such as; Blitzkrieg 2, Halogen (now known as Asylum), Mideast Crisis and Rise of Rome.
MeC2 features 3 distinct factions; Israel Defense Forces, the Guardians of Islam and the UN Peacekeepers which you can play in both multiplayer and singleplayer spanning maps (and missions) from Beirut to Jerusalem.
MeC2's gameplay focuses on occupation warfare within cities using 3 types of resources; moneyfuel (from oil derricks and gas stations) and special ammunition (from ammo crates). We're also bringing back secondary resources in the form of; embedded reporters, settlements and hacking. (from occupation taxes),
Stay tuned in the upcoming weeks and months, we have a great deal of surprises and innovations to show.
For more information, please visit www.isotx.com/mec2