Star Wars: Galaxy at War
Real Time StrategyStar Wars: Galaxy at War is a total conversion mod for Starcraft II. We will replace the playable sides with two; the Republic and the CIS (Separatists...
Greetings, and welcome to my StarCraft II Mod.
MesoCosmos is a Total Convertion (TC) which will transform the Terrans, Protoss and Zerg into three new races in an entirely new Universe. While their isn't plans to have custom models at this time, actual models may be altered to better suit this mod's endeavors. Each unit will have a new role and new abilities. Style of play is going to change drastically, like harvesting for resources, building your base, and so on. It will also feature a totally new campaign with an original storyline, as well as being multiplayer-compatible.
Now, you all may think, "With StarCraft II's editor that won't be much of a challenge..."
That may be true, but know that the real power behind this TC is the originality of it. I'm am confident that this mod will appeal to many. Also, it will have an 'expansion' when Blizzard will release StarCraft II's expansion set. MesoCosmos' expansion will have a new storyline.
So about the development? The 10% which has been done is purely planning, and I am alone in this - the mod has no team right now. A team will be formed when StarCraft II will be released and when I get a hold of the Editor (lol). Idea generation is all my doing and I'm not copying from any source.
PS: this mod is NOT an adaptation of a story or game, it have been created from pure imagination. Anything in MesoCosmos which appears similar to outside material is purely coincidental.
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Star Wars: Galaxy at War is a total conversion mod for Starcraft II. We will replace the playable sides with two; the Republic and the CIS (Separatists...
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