The mod you are trying to view has ceased development and consequently been archived. If you are a member of this mod, can demonstrate that it is being actively developed and will be able to keep this profile up to date with the latest news, images, videos and downloads, please contact us with all details and we will consider its re-activation.

The 'Middle Earth Roleplaying Project' aims to recreate J.R.R. Tolkien's Middle Earth in the Creation engine of 'Skyrim'. The player will be plunged into Middle Earth near the end of the Third Age, not long before the War of the Ring breaks out.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
view previous next
Share Image
Share on Facebook Tweet Email a friend
Embed Image
Post comment Comments
Jordy☢Boii Feb 17 2012 says:

yeah well done guys cant wait for this!

+3 votes     reply to comment
Arrmand Feb 17 2012 says:

this sword gonna be 1h or 2h ? if 2h would it be carried on players back like normal 2h swords in skyrim ?

+1 vote     reply to comment
Nuvendil Feb 17 2012 replied:

That is a good question. It was wielded both ways in the books. So it could go either way.

+1 vote     reply to comment
darnocslew Feb 23 2012 replied:

Prob the best thing to do is make it a longsword, with damage between a 1h and 2h sword.

+1 vote     reply to comment
SuomiKeizari Mar 4 2012 replied:

no, the sword might have been used as 1H while it was carried by Numenorians a normal human couldn't use it that way, are any of the playable characters pure numenorians?

+1 vote     reply to comment
Nuvendil Mar 5 2012 replied:

Aragorn is pretty close to pure Numenorean and he will be carrying it, unless the player, by some stroke of luck, manages to kill him.

+1 vote     reply to comment
RandomZombi3 Mar 6 2012 replied:

Now I'm imagining playing as Frodo and murdering the entire Fellowship for the epic loot. >_>

+9 votes     reply to comment
Zretdrathcus Aug 3 2012 replied:

its a "1.5" handed sword (sorry for my use of eragon terminology but its what id call it) so it uses 1 hand and a half of a hand to swing

+1 vote     reply to comment
Xero350 Feb 27 2012 says:

Not to be "that guy" but I couldn't help but notice this:
Part of this pack:
Now to clarify I'm not pointing fingers at all but unless "Tomato" is Isilmeriel then I can see problems.
Just putting it out there, and please don't flame me if they are the same I'm just trying to help out.

+1 vote     reply to comment
Nuvendil Feb 27 2012 replied:

Tomato IS Isilmeriel. Same person that created Amon Sul for us. In fact, on Skyrim Nexus, you can see that in one of her new pics of Sauron's Mace, she is standing in Amon Sul.
So no, we didn't steal anyone's work ;)

+5 votes     reply to comment
Xero350 Feb 28 2012 replied:

K lol i figured as much ;)

+1 vote     reply to comment
austinjames77 Mar 20 2012 says:

Cool, got this on Skyrim at the moment, just wish I could kill some Lord of the Rings style Orcs with it. Just a quick question if you don't mind answering - The combat in Skyrim is a bit useless (takes about 3 sword swings or arrows to kill someone when it should only really take 1) what enhancements are likely to be included? :) I'd much appreciate your time answering this question. :)

+1 vote     reply to comment
Nuvendil Mar 26 2012 replied:

We will make combat more fast paced and intense by default. Full realism is impractical (one hit kills for all characters, player included, would become a real drag in battles), but we will keep things more challenging. However, the fact you can take multiple hits simply make up for the fact that we can't simulate every kind of non-lethal blow one can sustain in combat. Spears and mounted combat will be in. Also, we will have a realism mode that will make things even more intense as an option for those who want it.

+1 vote     reply to comment
austinjames77 Mar 27 2012 replied:

Great, I'll probably be on the realism mode, I don't like hitting enemies loads to get a kill, especially when they're not wearing armour. I can't wait for the mounted combat, seems like something which should've been added as a skill at least to vanilla. By the way, I know nothing of programming or modding games, you got any tips? Like a basic program or something I could use to get me started? :)

+1 vote     reply to comment
Daerchador Mar 30 2012 says:

kewl to the highest degree, good job folks :3

+1 vote     reply to comment
Sanghilii Nov 7 2012 says:

Question: Its a rollplaying mod correct? if so would the player be able to lets say become the king of gonder for example or are the players another member to the fellowship eg elf etc?

+1 vote     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only


Made by tomato!

Image Details
Feb 16th, 2012
Embed Thumb
Report Abuse
Report media
Add Media
Members only