Mentality is a story driven horror fps for release around November 08. The main attraction to this game is the mental instability of the character you control; this means his perception of reality and his mind is often hazy, allowing interesting environments and characters. The game is about an infection that has overrun your location. The inhabitants have become mindless beings; they are riddled with the virus that eliminates all social interaction skills, and they generally prey on any uninfected life forms. Whilst long term carriers of the disease are visually decrepit, the amount of time an individual is infected determines how much of their body is physically ruined. You as the player fights the battle not only with the virus and its victims but also with your mind. It constantly plays tricks on you, warping the scenery/atmosphere and voiding any comfort zone you thought you once had. Brace yourself.
Soldier character, still to be further developed.
Modelling & Zbrushing - Alex C.
Textures - Paul C.
Rigging & Animation - Craig E.
nice.
Thank you :)
wow so nice but can you run it on the source engine without crashing it?
its working well so far, but thats only because we have thrown in two of the soldiers and a handful of HL2 zombies in the map we have made. we haven't tried to push the limits of how much one map can hold yet :)
The models mesh is only at around 6600 tri's which is around the same count as most of the NPC's. It doesnt have any slow down rate what so ever, running on the 8800GT. We've tested it with a room of about 10-15 of these soldiers, and the frame rate was hardly changed if anything.
Very nice just small updates on that model AND ITS ******* AWESOME MAN!