Version 7.0 Now featuring: The Sunderer APC, MANA turrets and more. Full changelog in the description.
Changelog
Vehicles
- Sunderer (NC, TR & VS versions in their faction folders)
- XX models for: Sunderer, Harasser, Vanguard and Prowler
- Harasser now has faction colored versions in their faction vehicle folders
- MANA infantry turrets
Infantry
- Snow camo now available for all factions infantry
- Four race skins available as texmods for all infantry (Caucasian[default], African, Asian and Hispanic)
- Assault rifles now spawned with medics: TAR (TR), GR-22 (NC), Pulsar VS1 (VS)
- "Heavy" unit for all factions. Mgun trooper but also carrying a rocket launcher
- Helmets shouldn't fly off constantly anymore
- 2 new helmets, Analyst and Lumifiber. Available in all faction colors.
Note: In regards to the new race skins, due to the actual humanskin using the caucasian head model, the different race textures don't quite wrap to it perfectly (as any ps2 player will know, you choose a head when you create a new character) but this was the only way to include the different races without creating entirely new humanskins for each one.
Construction
- Buildings with open empty interiors: Barracks, Comm, Facility_i
Props
- Flora: 7 new props
- Amp station: 4 new props
- Fence: 8 new props (facilitywall1 moved here)
- Interior parts: 3 new props
Maps
No new maps this time but I've altered my "Fort Alpha" map. It's been added to along with changing the terrain to a winter scheme, to better suit the new snow camo. I've included a mission that I set up for testing and playing around with. It's NC attacking TR inside the fort, it's fairly evenly matched in my experience and I've seen both sides win on multiple occasions. There's also a special guy hidden among the troops so look out for him.
I'm fairly certain everything new is summed up here now, If I did miss anything I'll be sure to come back and edit the changelog. I hope you guys have fun with it and remember to leave any suggestions, bugs or comments, both positive and negative as comments or in a pm to me.
Amazing :P
Been waiting for this for a long time (a week)
Also, what's your ign in Planetside 2?
I'll pm you about it. Don't really want to post it publicly
Yeah I understand how that might be a problem
hey can you explane me whats the problem heere?:
unexpected token (eresource.cpp,75)
> file "//mods/mow2- planetside/mod.info"
4: {minGameVersion "3.001"}
5: {maxGameVersion "3.255.0"}
6: }
product_name editor_name-v3.031.0-editor
unknown
I'm fairly sure that's saying that the mod isn't synced to your version. You'll need to open the mod.info file using notepad and change the "3.255.0" to whatever version of the game you have.
You need to change the max version , from 3.255.0 to 3.031.0
is there a way to update pirated version of mow as2?
I highly doubt it, you're probably stuck with whatever version you downloaded.
fck :/ cant find any new versions only 3.126 versions that works really good :/
Igg-games.com
it is possible to create a mod of mechwarrior?
I can't see why not if someone wanted to put in the time to start one up.
sorry miscomment
hey im making map , look community :
IMAGES -
Imgur.com
Imgur.com