Medieval Kingdoms: Total War is a total conversion of Total War: Attila with brings the game to the high middle ages, set in the starting year of 1212 AD going until 1453 AD. This mod will completely revamp the game with new factions, units and much much more! (Yes this is the same mod team as for the Rome 2 version.)
By DETrooper.
Taking a page off DEI, we try to create a Population system of our own. Currently we're researching the population of every region in the campaign map at 1212 AD (sure we can throw arbitrary numbers, but historical numbers would be ideal, right?)
Why is Paris all the way down on the Loire? It should be just Southeast of Rouen. Where it is on that map is about where Orleans is
They cant move cities on map. Blame CA for that
Indeed, we can't move the settlement in the campaign map. It sucks snd has been bugging us for ages, but we have to just take it.
What is the aim with this, does it have ties with public order?
I'm guessing it's something like the People of Rome mod for Rome II, where certain units draw from the population pool (for example, a unit of knights would take x number of population from the nobility).
Will this have an effect on the A.I too?
If this works on A.I too will we be able to effect this, like using agents to lower the amount of nobility or something to prevent better troops being recruited?