Medieval Kingdoms: Total War is a total conversion of Total War: Attila with brings the game to the high middle ages, set in the starting year of 1212 AD going until 1453 AD. This mod will completely revamp the game with new factions, units and much much more! (Yes this is the same mod team as for the Rome 2 version.)

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Population Script Test
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tman0617
tman0617 - - 245 comments

Why is Paris all the way down on the Loire? It should be just Southeast of Rouen. Where it is on that map is about where Orleans is

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Guest
Guest - - 689,943 comments

They cant move cities on map. Blame CA for that

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kittyraider Author
kittyraider - - 911 comments

Indeed, we can't move the settlement in the campaign map. It sucks snd has been bugging us for ages, but we have to just take it.

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TeddyBloodlust
TeddyBloodlust - - 25 comments

What is the aim with this, does it have ties with public order?

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ClintEast
ClintEast - - 122 comments

I'm guessing it's something like the People of Rome mod for Rome II, where certain units draw from the population pool (for example, a unit of knights would take x number of population from the nobility).

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Monster33333
Monster33333 - - 90 comments

Will this have an effect on the A.I too?

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TeddyBloodlust
TeddyBloodlust - - 25 comments

If this works on A.I too will we be able to effect this, like using agents to lower the amount of nobility or something to prevent better troops being recruited?

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Description

By DETrooper.

Taking a page off DEI, we try to create a Population system of our own. Currently we're researching the population of every region in the campaign map at 1212 AD (sure we can throw arbitrary numbers, but historical numbers would be ideal, right?)