Medieval Kingdoms: Total War is a total conversion of Total War: Attila with brings the game to the high middle ages, set in the starting year of 1212 AD going until 1453 AD. This mod will completely revamp the game with new factions, units and much much more! (Yes this is the same mod team as for the Rome 2 version.)
Experiment by DETrooper for Campaign UI enabling selection of multiple starting dates other than the 1212 starting date.
This is just a test - if this would be realized, it's a very long term goal. Nothing in the actual database and startpos has been done for alternate starting date Campaigns.
Wow
Are you really going to do that ?!? oo
We'll see in 2020 if we can make alternate startdate in earnest. Idk honestly
You are amazing! Or fools ? I don't know X)
Sometimes the action of a fool can yield great rewards.
Don't know if this has been asked before, and there's probably a better place to ask it, but are you able to edit state border placement/city locations in the engine?
Unless a bunch of modding geniuses figured out how, No.
Why do you guys have to keep blowing my mind away? Also, I can't wait to see the community's reaction when they get to play the campaign.
Approaching *from* the East.
Otherwise looks good!
Nice! I loved that feature in medieval 1
Can someone tell me which is the second time period? The quality is a bit ****** up.
1337 AD
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