Medieval Total Chaos
Full Version 2 commentsIt's simple tool that randomizes starting positions, starting settlements, settlement buildings, building levels, starting units, unit experiences, unit...
For now I just tested with vanilla game. But if you provide these files, it might work with other mods. "descr_strat.txt" , "export_descr_buildings.txt" , "export_descr_unit.txt" and "map_regions.tga or png or jpg whatever but make sure image quality is high"
If campaign won't start then randomize again. That's because sometimes random coordinate generator does not work and creating two identical spawn coordinate. It's rare but keep in mind.
Also I recommend enabling "Don't Randomize Unit Cultures" setting. But if you want fully crazy, wacky gameplay experience then go disable it. But beware! there will be cum painted soldiers and game can crash.
Usage :
- Download .NET Framework 4.7.2 Dotnet.microsoft.com
- Backup descr_strat.txt file Medieval II - Total War/data/world/maps/campaign/imperial_campaign
- Open Medieval Total Chaos.exe
- Click load button and select files in order (! selection order is very important)
1. mod_descr_strat.txt
2. mod_export_descr_unit.txt
3. mod_export_descr_buildings.txt
4. map_regions.png
- Choose preferred settings and click randomize. Choose a path and save file.
- Drop saved file to "Medieval II - Total War/data/world/maps/campaign/imperial_campaign" "or your mod directory" and say yes to overwrite.
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A randomizer mod for videogames is an interesting concept.
it is useless, it asks for map_regions.png but I have it .TGA....
and if I convert it from .TGA to .PNG I get an error in the application.
It gave me anxiety... where is my medicine?
It doesn't open for me at all. Any help?
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is this changing some vanilla files?
Yes. changes descr_strat file
Is it possible to randomize modded games?