Realism SubMod 1.0
Full Version12- General guards were arranged as the special cavalry units of the factions. 13- Upkeep of the units were arranged historically. 14- Stone towers without...
Note!: It is a submod made through Geomod to improve the gameplay of the game and provide as realistic an experience as possible. 1- ReallybadAI was added 2- Walls were strenghtened. Huge Walls can be destroyed with most advanced cannons, anymore. 3- AP feature was removed from the weapons except fire guns. Hit points were arranged according to weapons. 4- Cavalry charges improved but cavalries that lost their speed is disadvantagous in melee. 5- Number of the soldiers climbing the ladders were decreased so it will be possible to perform a powerful defence with lesser garnisons. 6- Damage, range and accuarcy of the weapons became more realistic that forcing player to advance in technology. 7- Units were arranged to ERA system. 8- Time span in sieges is longer anymore. (When armies reach to city center) 9- Provinces that invader armies spawned arranged historically. 10- Archers are not able to hit the units located just behind the walls anymore. 11- Travel distance of the agents increa
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12- General guards were arranged as the special cavalry units of the factions. 13- Upkeep of the units were arranged historically. 14- Stone towers without...
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