Features:

- Campaign set at 1174 AD
- 4 Turns per Year
- Historical units
- Factional recruitment with a government system
- Improved AI both in campaign and battlefield
- Scripts to help AI in finances and military
- Challenging but fun and very unique gameplay
- Immersive traits and ancillaries (heraldry)
- Immersive roleplay events with influence in the gameplay
- Immersive religion mechanics
- Immersive building trees
- Immersive interfaces and info images
- Immersive custom voice lines when selecting crusader and islamic generals on campaign map
- Immersive music
- Overhaul to almost everything

Factions:

- Kingdom of Jerusalem
- Byzantine Empire
- Armenian Kingdom of Cilicia
- Kingdom of Georgia
- Ayyubid Sultanate
- Abbasid Caliphate
- Seljuk Turks

Credits:

- AlphaDelta / Strelac / Broken Crescent (unit models, strat map models, terrain textures, cutscenes videos, unit cards, some traits/scripts, factions descriptions)
- MARKA / Rusichi Total War (horse models)
- 0TheLastTemplar0 / Jerusalem Rising (crusader horses armours textures)
- AnthoniusII / The Great Conflicts (non-crusader horses armours textures)
- Riczu (strat map ship model)
- Medieval Kingdoms 1212 AD (original symbols for the new factions - Armenia, Georgia, Abbasids)
- Maltacus unit card minimod for BC (most unit cards)
- Germanicu5 / ReallyBadAI Battle System (Battle AI)
- PiterAI (Campaign AI)
- WeekendGeneral / Buff & Shine (base unit stats balance, some traits/scripts)
- Europa Barbarorum II (some scripts/traits)
- Gigantus (Recruitment Limitation Script, other scripts)
- Byzantineboy (traits/scripts/buildings from Jizya, Kafirs & Dhimmis religious system)

INSTALLATION:

1- Extract to your Medieval II Total War\mods.
2- Go to the new folder RC_v07 in your Medieval II Total War\mods.
3- Use the "Executable" batch file to launch the mod.
4- Play and have fun.

HIGHLY RECOMMENDED:

In video options choose the native resolution of your monitor (or whatever res you have set your desktop) and exit game. Then open Configuration.cfg with a text editor (preferably Notepad++) and you'll see this part:

[video]
event_movies = 0
movies = 1
windowed = 0 ## Windowed mode (windowed = 1) is usually more stable
borderless_window = 1
no_background_fmv = 0
show_banners = 1
# widescreen = 1
# unit_detail = high
# grass_distance = 9000

Change windowed = 0 to windowed = 1 (remember to save the changes)

(borderless_window = 1 will keep it in full screen while being in windowed mode)

CULTURAL BATTLE MUSIC FIX:

There is an odd bug with the Battle Music where it would always play the music from the same music set, so the music sets are all using the same battle music. In the mod's main folder there is one called CULTURAL BATTLE MUSIC FIX. Inside it there are 3 different folders with different music sets, go to the folder you want and copy/paste all the files to the sounds folder, in the data folder, and replace when asked. The default one is the Crusader Battle Music, so if that's what you want, no need to do anything.

How to create a shortcut to launch the mod from your desktop:

- Go to RC_v07 folder, right click on the Executable file and chose "Create shortcut" and move the shortcut to the desktop.
- Copy/paste the icon that is also in RC_v07 folder to the desktop.
- Right click on the shortcut you created, chose properties and "Change icon...", then chose "Browse..." and then chose Desktop, you should have the icon there, just chose the icon.
- Rename your shortcut to whatever you want, for example: Regnum Caelorum
- You can now launch the mod always from your desktop.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Post article Articles

No articles were found matching the criteria specified. We suggest you try the article list with no filter applied, to browse all available. Post article and help us achieve our mission of showcasing the best content from all developers. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.

Add file RSS Files
Regnum Caelorum v.07

Regnum Caelorum v.07

Full Version 3 comments

Fixed bugged interface, several fixes and tweaks, some rebalance.

Regnum Caelorum v.06

Regnum Caelorum v.06

Full Version 2 comments

Tons of new scripts, traits, events, also slight overhaul to buildings, replaced some, added new ones. Bug fixes and corrections.

Post comment Comments  (0 - 10 of 108)
Marzio99
Marzio99 - - 67 comments

Playing as the roman empire i can't build the pisan and genoese merchant quarters

Reply Good karma Bad karma+1 vote
soter57
soter57 - - 2 comments

So, I was able to download it and open the mod. The problem I am facing is that, every time I open the mod, it is a small window and not the full screen. Any idea why or how I can fix that?

Reply Good karma Bad karma+1 vote
thewanderingknight Creator
thewanderingknight - - 2,790 comments

Strange I'm sure I had this mod in full screen, but here are instructions from my other mods:

If the game is opened in a small window do this:

Open Configuration.cfg with a text editor (preferably Notepad++) and you see this part:

[video]
movies = 0
windowed = 1 ## Windowed mode (windowed = 1) is usually more stable
borderless_window = 1
no_background_fmv = 1
show_banners = true
# widescreen = 1
# unit_detail = high
# grass_distance = 9000

Change windowed = 1 to windowed = 0

Then in game options chose the native resolution of your monitor, after that you can change to windowed = 1 again and you'll still have full screen.

Reply Good karma+1 vote
soter57
soter57 - - 2 comments

Worked perfectly! Thank you!

Reply Good karma Bad karma+1 vote
TotalWarGameplay
TotalWarGameplay - - 14 comments

Hi. I like the mod but I wanna ask will you add more factions and a bigger map ?

Reply Good karma Bad karma+2 votes
caledoniaxe
caledoniaxe - - 32 comments

Truce Break every other turn plus passive A.I. Needs more improvement

Reply Good karma Bad karma+1 vote
thewanderingknight Creator
thewanderingknight - - 2,790 comments

AI will give priority at first to rebel regions.

Reply Good karma+1 vote
Maimbot6000
Maimbot6000 - - 1,747 comments

Any news?

Reply Good karma Bad karma+1 vote
thewanderingknight Creator
thewanderingknight - - 2,790 comments

Regnum Caeleorum v0.7 RELEASED

Fixed bugged interface, several fixes and tweaks, some rebalance.

Reply Good karma+1 vote
callofduty123
callofduty123 - - 48 comments

How's this compares to Broken Crescent Buff and Shine, which seemed to me did the same thing but in a much bigger scale?

Reply Good karma Bad karma+1 vote
thewanderingknight Creator
thewanderingknight - - 2,790 comments

How is it the same thing? There is a lot of stuff in this mod that isn't in buff and shine. Did you even played the mod?

Reply Good karma+1 vote
Maimbot6000
Maimbot6000 - - 1,747 comments

He's asking how this is different. What does your mod do differently from BC Buff and Shine.

Reply Good karma Bad karma+2 votes
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

X