Will you be a living legend or a forgotten casualty? MechWarrior:Living Legends (MWLL) is a total conversion modification for Crysis, MWLL is at its very core a mix between a First Person Shooter (FPS) and a Simulation (SIM). This will be achieved through the use of a mixed arms massively multi-player gaming experience where the player takes part in a battle using a variety of vehicles and weapons MWLL is using the concepts pioneered by the “Battlefield” franchise and more recently Crysis, of a sandbox feel where you get to play what you want and how you want it. MWLL depicts the epic struggles between the two factions of Battletech “The Clans” and “The Inner Sphere” In the project we will be bringing some of the legends of MechWarrior back to life.
Hello again to the ModDB community!!! I just wanted to present you with the 5th edition of our newsletter, the update for September, it is in the form of a newsletter which doesn't convert very well to forum posts so I'll post a link to the newsletter which contains everything you may need
Posted by xcriminalx on Sep 29th, 2007 digg this super bookmark
Hello again to the ModDB community!!!
I just wanted to present you with the 5th edition of our newsletter, the update for September, it is in the form of a newsletter which doesn't convert very well to forum posts so I'll post a link to the newsletter which contains everything you may need to tickle your fancy. If this is the first newsletter you've read from the MechWarrior: Living Legends team then be sure to check out the newsletter archives link at the bottom of the newsletter to view our past updates.
Here are some of the highlights in this months edition:
To see more check out the full newsletter!!
Thanks again to the staff and members here at ModDB for your continued support and encouragement as it is TRULY appreciated.
You can also check out our main site anytime at Mechlivinglegends.net
We hope you enjoy this month's edition.
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Great newsletter and have to say you guys are making some great progress, not to mention the effort in getting Microsoft to agree on the copyrightlicense. It will be interesting to see how the infantry side of this game will be reflected later on, so I am looking forward to that.
Also the facilities of the previous newsletters showed some good thinking even though I am curious about how big everything will be in correspondent with the crysis map sizes.
Keep up the great work and can't wait to see this all textured.