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------------- VERSION 0.15.2 ------------
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------ GAMEPLAY -------
- New Assets
- New Inner Sphere Heavy Mech ; Orion 75t - Ticket cost 10 - Tier 11.
Some variants feature Light Fusion engine which gives side torso transfer rates of 1.4x and back torso 2.0x.
It comes in two speeds, 64kph and 75kph, the 64kph variants are forward buyable to help compete with more expensive clan heavy forward buys.
Note: cockpit texture is not yet done and will be included at further date; foot placement on uneven ground while standing still may cause strange foot twisting like the warhammer, will attempt to fix later.
- Binary Laser Cannon. Slighty more damage than two IS ERLLs but more waste heat and less range. Recieves bonus damage against tanks and air but has a much longer recharge time.
- Light AC/2 ; Light AC/5. Sized down versions of the standard AC/2 and AC/5 retain full raw damage but at the cost of range, splash area, and loss of light kinetic modifier (bonus damage against tanks).
- Decreased Cluster Arrow outer splash area and increased missile spread to prevent damage against single targets being equal to a volley of standard Arrows (the intent was to less average damage landing).
- Increased power of Base-LAMS to better destroy incoming bombs and arrows quickly.
- Flattened locktime on LRM-15 and LRM-20 with the LRM-10 like was done with the CLRMS.
- Added Vtol version of Air_RAC5 which has less range, splash area, and longer reload time to prevent the Hawkmoth G from being such a terror.
- Increased Snubnose_Thumper Rate of fire to 7 from 6.
- Donar / Hawkmoth
- Increased ticket cost to 4 from 3. Increased tier to 5 from 4.
- Variant tweaks or changes
Archangel Prime - Argus D - Commando B - Mauler G - Chimera A - Warhammer E
------ BUG FIXES ------
- Changed Arrow IV on Daishi C to Cluster.
- Reduced armor on Marauder by ~0.5 tons as it was over the max protection rule.
- Hellhound proxy mesh tweaked on the torso in an attempt to prevent physicalized shots passing through when it is running directly at or away from you. (this issue has existed on flat shaped mechs for awhile now and it is doubtful can be fixed completely but hopefully this will help)
- Fixed several ballistic weapons having a mismatch between the speed of their visibile tracers and the speed of the actual shell entities.
- Fixed missing reactor sound on ArchAngel
------ AUDIO -------
- New IS laser sounds: Normal, ER, Pulse for air and ground; Clan keeps existing ones
- New sound Binary laser
- New sound events for Light AC2 and Light AC5
- New launcher, whiz, and explosion sound event for Arrow IV Cluster
-------- VISUAL -------
- Water impact effects removed for rapid firing projectile weapons to prevent game going power point
- graphics.cfg updated so that missile smoke trails are active again