Will you be a living legend or a forgotten casualty? MechWarrior:Living Legends (MWLL) is a total conversion modification for Crysis, MWLL is at its very core a mix between First Person Shooter and Simulation. This will be achieved through the use of a mixed arms massively multiplayer gaming experience where the player takes part in a battle using a variety of vehicles and weapons MWLL is using the concepts pioneered by the “Battlefield” franchise and more recently Crysis, of a sandbox feel where you get to play what you want and how you want it. MWLL depicts the epic struggles between the two factions of Battletech “The Clans” and “The Inner Sphere” In the project we will be bringing some of the legends of MechWarrior back to life.

Report content MechWarrior: Living Legends Open Beta 0.3.1 Hotfix
Jun 25th, 2010
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This release fixes several bugs, balance issues and inconsistent features in the MWLL Open Beta 0.3.0 release. The MWLL 0.3.1 Hotfix is an incremental release and should be applied only to installations of 0.3.0, it will not work as a standalone installation or against versions of MWLL prior to 0.3.0 If you are installing MWLL for the first time, the complete 0.3.0 installer must first be applied, then the 0.3.1 hotfix applied.

MWLL 0.3.1 Hotfix Changlog

- resolved scoring and ranking issues due to order-of-magnitude changes
- damage rewards increased per unit damage
- resolved flashing/intermittent HUD indicators for MISSILE, NARC, TAG
- revamped HUD indicators for ECM, Active Probes, LAMS and C3 to fit with existing aesthetic
- C3 rewards are now appropriate
- BA myomer sound decreased by 2dB
- hit feedback sound increased by 10x
- change Betty destroyed notification weightings to favour "DESTROYED" more, improved intelligibility
- resolved client-side entity spawn crash

- Added window title information including the actionmaps name currently being viewed/edited, along with tags for if its been modified or is active
- Added Next/Prev Weapons group actions to Vehicle tab
- Added "Deploy" action to tank tab (used for Long Tom)
- Added "Sell Vehicle" action to Vehicle tab
- Added digital roll left/right actions for VTOL and Aero tabs
- Added additional "XI" axis to Mech/Tank/VTOL/Aero tabs
- Added "New Actionmaps" and "Set Active" buttons to top of screen for better new user visibility
- Added "Left or Right" selection dialog when Shift, Control, or Alt keys are pressed since detection library can't determine by itself
- Added helpful text when clicking on an action marked with "?" to let user know they need to create a New Actionmaps to map it
- Restructured VTOL and Aerospace tab actions
- Fixed using "Set Active" on unsaved actionmaps could lead to unsaved changes not getting saved
- Fixed Player tab "Jump"/"Jump Jet" rebinding since Player BA needs both set to same key
- Fixed issue with "XI Fire" actions by showing them in the Vehicle tab in case of conflicts

- fixed numerous crashes
- the profiles backup/restore can no longer result in data loss or data corruption: upon error, the original state of the folder will be restored

- fix for buying vehicle, suiciding, boarding vehicle and reselling, 2 minute "sell vehicle" cooldown timer, timer is bound to vehicle not player

- improved server-side logging feature for debug

- SA_Frostbite, particle performance improved, night "blizzard" effect
- SA_Frostbite now supports Test of Strength mode
- SA_Marshes, particle performance improved, ToD issues
- SA_Mirage, night/day cycle improved

- BA Micro Beam Laser, decreased damage and increased refire interval (5.5 seconds)
- buy menu now prevents purchase of BA Micro Beam Laser in vehicles
- BA AC2 weapon damage adjusted, no longer one-shot kill, damage to vehicles is appropriate
- AC10/AC20 damage increased
- variant change for MadCat B, removed LAMS, added 2x DHS, no longer causes global warming

For those that are unable to run the updater executable on a game server environment, the following is the updated file listing:


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MechWarrior: Living Legends Open Beta 0.3.1 Hotfix
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nosfer4tu Jun 26 2010 says: +1 vote     reply to comment
Alucard990 Jul 5 2010 says:

sounds interesting i will try it now :)

+1 vote     reply to comment
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