Mechcommander OmniTech is a standalone game based on Mechcommander 2 shared source code release by Microsoft. A game based in the universe of a great and fun franchise, a game with lots of tactical components and full of possibilities. There is no need for Mechcommander 2 installation nor disk.

Report RSS Mech Commnader Omnitech 240

Mech Commander Omnitech version 240 I have been working on MCO for nearly two years. It is coming slow and hard. Many things have changed from the MC2: component inventory, armor damage transfer between mission and logistics, in mission component salvage, much better detail textures, many new and redesigned mechs, many new and redesigned buildings, fixed and extended ABL scripting language.

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- NEW purchase file editor by Karl.

Rapidshare download link:
Rapidshare.com

- Redesigned mission GUI - MC1 style,
- Damage transfer from mission to logistics,
- Repair buttons added to mechbay and mechlab.
- Every weapon has its own weapon range - new ranges calculation, simple math instead of predefined tables in mc2,
- ECM works as ECM umbrella now, all friendly mechs under ECM range are invisible for sensors, can be purchased and added to the mech in mechlab.
- New simple math calculations for LOS, increased LOS for high ground,
- New Beagle probe, increase sensor range and can detect shutdown mechs, can be purchased and added to the mech.
- max unit textures are now up to 512x512,
- max game detail textures... can go up to 1024x1024,
- new detail textures fixed that ugly looking terrain,
- new building textures, redesign of existing textures.
- redesigned old overlays and over 100 new overlays, cement, grass, terrain...
- additional ammo bins for all weapons,
- player can hire local mercs in mission if allowed by mission designer. Full control of those merc mech and vehicles for the duration of the mission,
- New Paved Road texture,
- High res damage icons are used for logistics and will show damage in logistics.
- Orange is added to damage colors.
- New MCO purchase file editor by Karl,
- New Arrow IV turret - model by Starman, texture by Karl.
- Quick load/save fix.
- New feature Resource points for the mission are now visible in mechbay, player can icrease or decrease the number just like the drop weight.
- Left click and drag disabled in mechbay and mechlab.
- Component salvage like in MC1
- new button design for mission gui.
- new button for repair truck - recharge your repair truck with one click (cost RPs).

ABL Commands:
NEW
- teleporttopoint(PartID, position),
- setbrain(PartID, brainFileName),
- togglesensorstrike;
- toggleartillerypiece;
- toggleairstrike;

Fixed/activated:
- setobjectivetype(objectiveID, type)
- checkobjectivetype(objectiveID)

Mechs:
Redesigned
- Summoner - magic.
- Timberwolf - Karl.
- Mad Dog - Karl.

EDITOR
NEW:
- Objective Action for Mission Editor - Add Component salvage (add a components FIT file containing number of salvage components and component list)

Bugfixes:
- Error when loading mission with destroyed building as first after start.
- Bugfix for MakenewtechnologyAvailable, Playwav and PlayBik
- Bugfix incorrect entry for additional purchase files.

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56er
56er - - 1,253 comments

G-G-G-Godlike!!!

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wilmet
wilmet - - 109 comments

Downloading now! Thanks MCO team!

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~LynX
~LynX - - 98 comments

How do you use the Purchase Editor? I tried to use it to open an existing file for reference, but it didn't do anything when I pressed the "open" button.

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Guest
Guest - - 691,744 comments

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