Mechcommander OmniTech is a standalone game based on Mechcommander 2 shared source code release by Microsoft. A game based in the universe of a great and fun franchise, a game with lots of tactical components and full of possibilities. There is no need for Mechcommander 2 installation nor disk.

Report content The Liberation of Volstand
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VolstandForMCOsetup.exe
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magicX
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3,707 (1 today)
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a313c2aa0847309d5ec5ccd3d04099ab
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(23 missions campaign) by Head Hunter 001 Just a few quick notes before you play the Liberation of Volstand campaign. The planet Volstand is fictitious, it doesn't exist in the Battletech universe. If it did exist, it would lie deep in the Periphery on the outer edges of the Draconis Combine.

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The Liberation of Volstand
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Kowalskicore
Kowalskicore

is that...

A SUNDER?!?

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Fongon
Fongon

I find one of the missions quite hard to complete, because one of its primary objectives demands that i capture a prison and then destroy it. But I can't destroy it because it now belongs to me and my units won't target a frendly structure.

HELP! Please

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LordKnightFandragon
LordKnightFandragon

Press F, which is force fire. Press F, target the structure, click attack =D can even get your own mechs to kill each other that way.

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glasscomposite
glasscomposite

For the Letnin mission, the final objective is to return to the Base HQ. I parked all my Mechs around the HQ but the mission did not end. I took a peek using the mission editor to find out exactly where I should put my Mechs, then parked them at the appropriate co-ordinates in-game, but still the mission did not end. Could anyone help?

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Devastat
Devastat

Through trial and eror I found that if you shoot the fuel tanks west of the HQ you are able to complete the mission as intended. A possible explanation is that there are too many objects in the exfil zone. I dont know, but it worked for me.

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mike20051
mike20051

Use editor, delete last objectives in team settings

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mike20051
mike20051

Mission Ursk also must be deleted last objectives

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Fongon
Fongon

Does anyone have an idea on how to ad rain to your level in the editor?

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mrchuck
mrchuck

Is there a manual for the editor? I would like to turn off post-mission salvage for this campaign as it makes it too easy, but after poking around in the editor I can't see how to do it.

Also, in 539, I am getting a few CTD:
most commonly: STOP : [ASSERT 0] FUDGE SensorSystem::Remove Contact
also: EXCEPTION : Attempt to write to NULL in MCOREL! (+0x6F60F)
EXCEPTION : Attempt to read from address 0x8012D674 in MCOREL! (+0xC35FA)
Is anyone still working on it? Fine old game...

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mrchuck
mrchuck

Also I've noticed that a few of the mechs in each mission never wake up, even when I shoot at them. Anyone know what causes this and how to fix it?

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