Dear people of the Modb community, we, former and current MOS members, have created a huge submod for your entertainment. This mod might have started out as a compilation of many smaller mods, but currently houses much unique content as well. MOS aims to be as lore accurate as possible while giving the best game-play experience ever seen in the world of Third Age Total War. After not being active for more than a year we are once again busy updating our mod. This has resulted in the release of version 1.7. We are still at it and we expect that there are yet some updates to look forward to. The Massive Overhaul Mod (or simply MOS) is a submod for Third Age Total War, one of the most popular submods that ever has been made for Medieval II Total War Kingdoms.

Description

Dear MOS 1.7 players, After some intensive work, Im happy to announce that a MOS_Creatures_Fix patch is now available. This fix should dramatically reduce, if not totally eliminate the crashes that a lot of people experience when the following units are present in a battle: Ents, Wolves, Spiders, The Balrog, Sauron.

Preview
MOS Creatures Fix
Post comment Comments
ZGBear89
ZGBear89 - - 2 comments

Where should this patch be filed in the folders?

Reply Good karma Bad karma+1 vote
Vetera@n Author
Vetera@n - - 306 comments

The install instructions are in the description. But I will paste them here for you

Install instructions:

1) Download the patch from the link here or alternatively from this TWC LINK or you can download it from MEGA HERE.
2) Optional: Make a backup of the 'Animations' folder and 'descr_mount.txt' file. They are both located in the 'Data' folder. If something goes wrong overwrite the folders with the backup ones.
3) Unzip the patch file in your main MOS folder, accept overwrite files when asked. If you are not asked to overwrite files, you have unzipped the patch in the wrong folder.
4) Start the mod, play with some creatures. It should not be necessary to run the 'Cleaner.bat' file, but it shouldn't do any harm either.

Reply Good karma+1 vote
Guest
Guest - - 690,006 comments

I really like this mod and Im glad about those fixes. In my opinion the main problem is Ai intelligence during campaign but I appreciate your work

Reply Good karma Bad karma0 votes
Vetera@n Author
Vetera@n - - 306 comments

Thanks. We stopped developing MOS after finishing version 1.7 though and AFAIK I'm the only member that is still somewhat active. This fix and the new installer are largely the result of somebody offering to make a new installer and in case of the Creatures fix it's the result of working on the DCI:LA mod. I am an active member of that mod and when we finally got a creatures fix made for it, it was a relatively simple exercise to adjust it for use in MOS.

I don't expect anything else to be added, or altered in MOS for the foreseeable future, especially not regarding something as difficult as the AI.

Reply Good karma+1 vote
Guest
Guest - - 690,006 comments

This comment is currently awaiting admin approval, join now to view.

Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: