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This is a Mass Effect based, total conversion mod for Star Wars: Empire at War Forces of Corruption. The mod adds four new factions: the Alliance of Unified Species (AUS)(playable - replacing the Rebel Alliance), the Collectors (playable - replacing the Zann Consortium), the Geth (playable - replacing the Empire) and the Pirates/Slavers (non-playable - replacing Black Sun Pirates). Alongside the new factions comes many new units and heroes ranging from well known stars (e.g. the Mako, Sheppard) to rising stars in each faction (e.g. the XEROTECH super dreadnought). There will be a new galaxy map featuring small groups of planets joined together via mass relays. So whilst the races of the Milky Way advance further towards destruction, who would you support? But before you do join a side just remember one thing, when a galaxy is at war, there are no rules.
Exams are over and I know it’s been a couple of months since I released the last update so I thought I could give you a juicy update. Unfortunately I just realised all I’ve done over the past few months is written and code – no models so sorry! Anyway without further ado here is an extract from the unit list that has been drafted (for the sake of keeping the update a bit shorter!):
For the full list visit Masseffectmod.webs.com and hopefully you will be amazed!
The next part of the update involves ideas for the mod that I wish to tell you about. Firstly, the idea of the Mass Relays has been improved. Now every system will have 1 Mass Relay (to save on computing power – originally there would be >100 “planets” in the galaxy) that will serve as the gateway to that system – so guard it at all costs!
Next, is the idea of economy ships. This has been done by loads of other mods and I thought it would fit in nicely here as well. The Merchant Vessel for AUS, Data Acceleration Matrix for the Geth and the Harvester Ship for the Collectors will all improve the income of a planet they are orbiting. Furthermore this income can improved according to the planet the ship is orbiting – e.g. a Harvester Ship will produce more income when it orbits a planet that has been “corrupted” with Harvest.
The next idea I have I think no one else has done (but I may be wrong) – it is the idea of “Designated Planets”. This means that each planet will be given a specific designation like Earth would be an urban planet and Noveria would be a research planet. The designations are: urban, mining, research and military. Each brings its benefits like research provides technological advancements and mining provides an income. I feel it adds to the realism in a way as how could Earth be a mining planet in this universe?
Also, Super Dreadnoughts in this mod will act as Super Star Destroyers in the vanilla version. Each faction has access to one and each will have powerful abilities that could turn the tide of a space battle. They will act as heroes in a galactic map and they will require a lot of research from research planets.
Finally, the research will be drastically changed. Now each faction will need to research specific technologies to gain access to specific units. For example, the Stealth Field research for the AUS will allow construction of the Stealth Frigates. I feel this also adds realism as in the vanilla version, you needed to “upgrade your technology level” to gain access to say Star Destroyers whereas we know that they've been used long before that. This allows construction of powerful units like dreadnoughts but still keeps the technology upgrading as your research may provide your dreadnoughts powerful new abilities etc.
Well that is all for this update but next time hopefully I can complete: the hero list for view (33% complete as of now), some models (hopefully!) to show off and answer any major questions that anybody asks so feel free to ask, comment, criticise and voice your opinions!
As always, if you would like to join this mod, please don't hesitate to ask, just visit the forum on our website.
Many thanks, TJGuy.