The reapers have returned from dark space. With Earth under attack and the mass relays in a state of chaos from refugees and the councils fleet engaging reaper forces the galaxy is a mess. The outcome is unknown, the warfare is devastating. The galaxy will never be the same.
Used a gray scaled section of the skin to create the alpha channel instead of just doing pure white. Looks a lot more natural thanks 880Zero.
ah, but does it come in black...? ;)
You can have it in any color you want... As long as its black.
Much better.
Way better Team Colors :)
Looks way better too. More importantly: does it come in rainbow?
If Bioware had a say, it would.
Looks great witht the extra bit of detail/texture on the team colors. Much better, good job.
Looks awesome! Can't wait to take it for a spin. For Palavan!
Still looks a little wonky in the front. And doesn't look like any detail in the team color. Plus the texture just seems really flat compared to some of the other earlier pics.
Looks much better with the alpha channel than before, good job.
Looks a lot better now. When I do team colors, though, the alpha channel is straight white/black and the details are in the diffuse map, which seems to also work to the same effect.
Using straight white black doesn't work well in Sins. When you use team colors the alpha channel is directly applied over the model. The non-black area completely covers the diffuse details from the texture. This is why his textures don't show any details in the team color'd area.
Oh its an overlay? I guess I've been doing it wrong because in HW2, the alpha channel for team and stripe colors are applied over the diffuse texture with the colored area having to have the team color areas a gray of 127 in all fields. So any deviation to that gray makes the color lighter or darker. I had no idea ream color in Sins was based solely on the alpha channel, I'll have to go back and add scuff and pattern details to my alpha channels inmy textures.
Yay!
Here's an example where the diffuse detail was baked into the team color texture. I also tried to build bump maps out of sets textures back then to give it more depth.
Moddb.com
I also just noticed your team color is yellow, but the texture is orange. I don't think you have that right yet.