The reapers have returned from dark space. With Earth under attack and the mass relays in a state of chaos from refugees and the councils fleet engaging reaper forces the galaxy is a mess. The outcome is unknown, the warfare is devastating. The galaxy will never be the same.

Add media Report RSS Systems Alliance Carrier (New) (view original)
Systems Alliance Carrier (New)
embed
share
view previous
Share Image
Share on Facebook Post Email a friend
Embed Image
Post comment Comments
UNSC_SCOUT
UNSC_SCOUT - - 384 comments

Looks cool. Cant wait to play with it. The center hangers are better than a gun, as Carriers are expected to stay away from the fight.

Reply Good karma Bad karma+1 vote
Mdhneo007
Mdhneo007 - - 567 comments

I agree, these should be in a support role at the back of the fleet. Looks great, once again.

Reply Good karma Bad karma+1 vote
ExoticTofu
ExoticTofu - - 425 comments

This looks vastly improved, and the last version was superb to begin with. However, it looks like you might want to change around the turrets a little bit. There's clipping on some of them.

Reply Good karma Bad karma+3 votes
Sapper4-1
Sapper4-1 - - 214 comments

omg saoo much progress, me gusta. Maybe put the two turrets on the front wing on top and below the main dorsal fighter deck, look a bit out of place on the tips of those wings.

Reply Good karma Bad karma0 votes
~DarthRevan~
~DarthRevan~ - - 120 comments

DUDE. You fixed that in like less than a day or two. Very impressive progress man, and very nice job on the new model.

Reply Good karma Bad karma+1 vote
Grim1316
Grim1316 - - 38 comments

The only thing I would change is maybe make the maneuvering engines a little bigger or add a second set. They look really tiny compared to the size of the ship.

Reply Good karma Bad karma+1 vote
thatguy227
thatguy227 - - 73 comments

but carries are slow ships that stay well behind the main fleet

Reply Good karma Bad karma+1 vote
Grim1316
Grim1316 - - 38 comments

be that as it may, it still looks like it has t-rex hands for engines.

Reply Good karma Bad karma+3 votes
Shockmatter
Shockmatter - - 1,005 comments

I remember reading somewhere that a clean shot through a hangar bay would gut the ship. I don't think that's accurate. What I read I mean, not the model. That's epic

Reply Good karma Bad karma+1 vote
Geth_Prime
Geth_Prime - - 639 comments

The hanger is to recover fighters right? Because it seems odd to launch from the hanger if the ship has launch bays.

Reply Good karma Bad karma+1 vote
880Zero
880Zero - - 2,557 comments

I still don't like the engines very much and think it would look better if they were positioned closer to the wings. Also, the rear hangar bays are angled funny and I think they would look better if the openings contoured that part of the wing instead of being on the same angle as the ones on the front.

Oh, and the turrets should be at the same angle as the wing bits and not just level, clipping through the wing.

Reply Good karma Bad karma+4 votes
FenixHuN
FenixHuN - - 24 comments

Really nice! Lovin' this ship!

I just might start using carriers... (never used them in Sins :P)

Reply Good karma Bad karma+1 vote
V.Metalic
V.Metalic - - 2,440 comments

Like 880Zero said, only that the guns should remain as they are, but they could be smaller. They look too large given that carriers are nearly kilometer long.

And there could be added another pair of engines, and make the engines bigger. My opinion.

Reply Good karma Bad karma+2 votes
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

Description

Dropped the MAC gun, replaced with a launch bay for the fighters. Added side turrets for basic defense. Any comments or concerns post in the comment section.