The reapers have returned from dark space. With Earth under attack and the mass relays in a state of chaos from refugees and the councils fleet engaging reaper forces the galaxy is a mess. The outcome is unknown, the warfare is devastating. The galaxy will never be the same.

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Media RSS Feed Report media Reaper Capital Shipyard (view original)
Reaper Capital Shipyard
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bubba4422 Feb 2 2013 says:

very sexy looking my friends keep it up.

+11 votes     reply to comment
Jeroenimo Feb 2 2013 says:

Indeed looking very good.
What's the poly count at for this one if I may ask?

+5 votes     reply to comment
skyline5gtr Author
skyline5gtr Feb 2 2013 replied:


+2 votes   reply to comment
Spetsnaz_Reaper Feb 2 2013 says:

Now that's what I call, authentic! Phenomenal work guys!

+1 vote     reply to comment
AC-Suchti Feb 2 2013 says:

Very nice design. Must have been hard to do this for a race which have only shown op ships and giant robots ;)

+4 votes     reply to comment
kyle_katarn67 Feb 2 2013 says:

Like i said before you should texture the containers orange to represent organic matter being processed into making new reapers. Like with the tubes on the human proto reaper in ME2

+2 votes     reply to comment
rSlade Online
rSlade Feb 2 2013 says:

Just look at these details! Awesome work, guys. Keep it up!

+1 vote     reply to comment
aidas2 Feb 2 2013 says:

Hot dayum.

+2 votes     reply to comment
MansoS Feb 2 2013 says:

Like the model, but it oddly resembles a Collector shipyard. Its Reaper tech alright.. but not so Reaper you get me ? if you would loose the Rock and made it All "Mechanical" it would fit better the ambient.

Just an opinion, i like it nonetheless. Job well done =) Now. Can you guys make a Planet ---> into a Citadel ? that would be fuu.. Answome

+2 votes     reply to comment
skyline5gtr Author
skyline5gtr Feb 2 2013 replied:

this yard will produce collector ships, its just called reaper shipyard because its part of the reaper faction

+1 vote   reply to comment
skyline5gtr Author
skyline5gtr Feb 2 2013 replied:

im sorry i mean it will build both ships

+1 vote   reply to comment
MansoS Feb 4 2013 replied:

No problem. Saw the texturing already and liked it very much.

+1 vote     reply to comment
GreenBeret3 Feb 2 2013 says:

Are you guys doing low and high poly versions for the mod or something?

+1 vote     reply to comment
skyline5gtr Author
skyline5gtr Feb 2 2013 replied:

no, typically you build a high and a low poly model then you bake the details down onto your texture maps and put them on the low poly model. That way you can get the detail of a HP model without the poly count

+1 vote   reply to comment
DarkRipper117 Feb 2 2013 says:

I think that it would had been better having a structure similar to the citadel...but thats just me.!!! either way we never got to see a shipyard in ME at all so I think its okay to have this .. ^.^!!!!

+1 vote     reply to comment
hammerheadcruiser Feb 2 2013 says:

it really is georgeous

+2 votes     reply to comment
AirborneSn1p3r Feb 3 2013 says:

amazing, if only i could do a job 9% as good :P

+1 vote     reply to comment
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Finished the High poly and bake of the reaper capital shipyard

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Feb 2nd, 2013
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