The reapers have returned from dark space. With Earth under attack and the mass relays in a state of chaos from refugees and the councils fleet engaging reaper forces the galaxy is a mess. The outcome is unknown, the warfare is devastating. The galaxy will never be the same.
Not only does this show off the new icons but it displays the shuttle traffic created by the commerce nodes.
Very nice; They're extremely easy to differentiate between, and it looks like it'll be easy to tell what structures are what when quickly micro'ing.
Also, do I spot some new UI stuff outside the iconography that you're trying to directly point out with this image? Nice.
I do still have to say though, I'd like a more unique UI for the mod, and all its factions. Its only recently been done by a couple other mods on Sins, but you can wholly customize the UI so that all the widgets are located in separate zones now-- I.e Star Wars Ascendancy. We've always been able to do it, but I feel like mod devs wanted to stick with the default'y Sins UI to make it more recognizable... But if it's well done, then it's way better than standard Sins.
Amazing! The shuttle traffic is a great idea. Maybe the same could be done for Cerberus, seeing as, lore wise, they don't conquer, but rather infiltrate council planets (excluding Cerberus' research outposts on unhabitated planets)?
I'd like to see how the player of the Cerberus faction can be able to establish outposts on uninhabited or uninhabitable planets without being able to colonize or not wanting to colonize said planet... New ship design could be called for... Just a thought. :P
Very pretty, everything looks and feels right about it. Especially love the shuttle traffic, makes the system feel more "alive".
One question: how many nodes, depending on each planet type in Sins, can each planet have? Do they vary between the types of planets you have colonized, or are they all the same number for every planet despite their types?
hmm... The question I would like to ask is:
since commerce node drop when build civilian structures, does it means that they'll automatically drop on random location when a civilian structure built, or we have to drop it ourselves?
Among the civilian structures are:
~ Trade Port
~ Civilian Research Station
~ Communication Relay
~ Refinery* (is it?)
Its an Auto drop.
The Shuttles Will be Hable To FTL?
The nodes themselves take up no logistic space, as long as you can build another civilian station the node will spawn.
i hope the shutle trafic dosent make the game into a lag fest tho