The reapers have returned from dark space. With Earth under attack and the mass relays in a state of chaos from refugees and the councils fleet engaging reaper forces the galaxy is a mess. The outcome is unknown, the warfare is devastating. The galaxy will never be the same.

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Huge Mass Effect Naval Engagement
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blaze3114
blaze3114 - - 185 comments

theres a good reaper. a dead reaper

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geetakingle
geetakingle - - 21 comments

Correction: 2 dead reapers

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blaze3114
blaze3114 - - 185 comments

was not sure on the second it could of been hit by something that has big explosions but if you say so theres 2 good reapers

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starship47
starship47 - - 130 comments

The only good reaper is a dead reaper

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Sun_Xiaomei
Sun_Xiaomei - - 478 comments

Yeah, I second everything.

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Cailean_556
Cailean_556 - - 301 comments

I know you said 'contless' Reaper_Armada but just how many ships were needed to counter 30 Sovereign-class Reapers? I'm guessing minimum 4x that number but I fear I'm being conservative...

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aloha_Ace
aloha_Ace - - 3 comments

I guess the reapers are nowhere near as powerful as they were in ME for balancing reasons. But I think they should totally make them OP :D They should include an optional add-on, that would give a proper boost to reaper defense and offense.

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Reaper_Armada Author
Reaper_Armada - - 1,572 comments

Currently one Sovereign-class capital ship can take on 16 Alliance cruisers single handed or 4 Dreadnaughts. Balancing isn't on the ball yet as in the codex it says that 4 Dreads were able to destroy 1 Sovereign class so its still WIP.

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SenjiBen
SenjiBen - - 393 comments

That. Is. Amazing. The Reaper looks like it was pulled straight from ME3.

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XtremeRoflcopter
XtremeRoflcopter - - 955 comments

The problem about Reapers though, they just don't give up. They'll be back... they'll always be back.

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The_Viscount
The_Viscount - - 155 comments

So, we just gotta kill them before they leave. Works for me. All ships, open up!

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XtremeRoflcopter
XtremeRoflcopter - - 955 comments

I would guess that meeting the Reapers head on is rather unwise regardless of the numerical advantage. Losing that many ships will leave other areas too undefended. Best way in my opinion would be take out their resource collection structures and smaller colony worlds (or whatever their equivalent is) make them spend time chasing you around while you shore up defensive structures to make small attacks by the reapers (which I still think would be powerful nonetheless) hazardous for them so that way their forces are unable to be organized against you. Without any resource collection they lose their ability to fight sustained conflict which helps even out the battle for you. Of course all of this become irrelevant if there are enough choke points for reapers to place a few defensive fleets that will prevent harassment tactics.

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conspirat
conspirat - - 39 comments

The best defense is sometimes a best offense. To get that, you need to strike the less defended Reapers-infected planet and take it out and start develop them for increase in fleet firepower in the future.

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AtomicCrab
AtomicCrab - - 118 comments

I'm not sure that would affect them to a great extent, considering the fleet that enters from darkspace is lolhuge enough as it is.

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F0RS3T1
F0RS3T1 - - 53 comments

honestly if your fighting an enemy that powerful the ideal plan would be to make an appetizing target and draw the reapers to it while you have a primary fleet ready to hit them when they start going for defenses then bring your first fleet followed closely by a second froma flanking direction most of the reapers had a limited firing arc and it could be exploited. alliance cruisers would be ideal for close broadsiding encounters due to the 180 degree arcs of their guns while your first wave dreads pick them off slowly while your second fleet moves into position. if you have allies depending on their skill level at picking targets of importance and not going for just anything would force the reapers to break engagement and then it would be free bar for your remaining ships as your newly bolstered 1st&2nd fleet chases them down and into their territory then pinch the retreating reaper forces in a dual joint strike

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Zathonix
Zathonix - - 90 comments

it will take 500 ships to kill a single reaper

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Description

A combined fleet of the Council forces presses to defend one of the Garden controlled worlds of the Asari. Reaper forces had already eliminated the defence fleet before Citadel forces arrived. Around 30 Reaper Sovereign-class ships stood in defiance of the massive combined armada of the Citadel forces. The fighting was fierce with the singular volus dreadnaught being destroyed in the process along with countless ships. However despite these losses victory was secured and the system was back under Council control.