The reapers have returned from dark space. With Earth under attack and the mass relays in a state of chaos from refugees and the councils fleet engaging reaper forces the galaxy is a mess. The outcome is unknown, the warfare is devastating. The galaxy will never be the same.

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Post comment Comments  (0 - 50 of 55)
GeneralKong
GeneralKong Sep 14 2012, 12:05am says:

Wow....just wow

+23 votes     reply to comment
Plejadenwolf Online
Plejadenwolf Sep 14 2012, 2:28pm replied:

Yeah, I fully agree with you. Just amazing.

+4 votes     reply to comment
EPolleys
EPolleys Sep 14 2012, 12:06am says:

A lot of good progress, looking forward to seeing them textured.

+12 votes     reply to comment
jroriginal
jroriginal Sep 14 2012, 11:40am replied:

Yeah, me too.

+7 votes     reply to comment
Normon
Normon Sep 14 2012, 12:23am says:

Ahem, new pair of pants on Isle 7 please...thank you!

+1 vote     reply to comment
kyle_katarn67
kyle_katarn67 Sep 14 2012, 1:04am says:

Unbelievable

+4 votes     reply to comment
MajorMike
MajorMike Sep 14 2012, 2:19am says:

Anyone else think the crucible is a little too small?

+6 votes     reply to comment
raeldrikp
raeldrikp Sep 14 2012, 4:09am replied:

dont think scale is gonna be completely true, cause some things would be ridiculously small.

+2 votes     reply to comment
epelix
epelix Sep 14 2012, 8:28am replied:

Sovergein is 2km tall and destroyer is only 160m tall.

+2 votes     reply to comment
Lockerd
Lockerd Sep 14 2012, 9:05am replied:

well once the mod is long done maybe someone on the team would like to go to the Infinate space mod and do the scaling....personally I dont care.

+3 votes     reply to comment
Reaper_Armada
Reaper_Armada Sep 16 2012, 8:33am replied:

Re-scalling will occur later. Don't fret.

+3 votes     reply to comment
XtremeRoflcopter
XtremeRoflcopter Sep 17 2012, 4:31pm replied:

Yeah i recall it being almost as large as a mass relay if not bigger (im operating from the views given from the me3 cinematics

+2 votes     reply to comment
raeldrikp
raeldrikp Sep 14 2012, 4:11am says:

every update makes me squeeXD

+4 votes     reply to comment
aidas2
aidas2 Sep 14 2012, 6:33am says:

Dat Reaper O_o

+4 votes     reply to comment
Durog25
Durog25 Sep 14 2012, 7:18am says:

Still a few scale related issues*, other than that, this looks amazing.

* Reaper Destroyer is still too big.

and

* The Crucible is too small.

-4 votes     reply to comment
Lord_Set Author
Lord_Set Sep 14 2012, 7:46am replied:

Do you guys want everything to fit in the picture? yes? ok then stop complaining about scale.

+29 votes   reply to comment
Xerine
Xerine Sep 14 2012, 11:29am replied:

I've already written that a few times but you know how it is with some people. :)

+5 votes     reply to comment
Durog25
Durog25 Oct 1 2012, 1:30pm replied:

There is a difference between polite requests for changes and complaints. Besides making something smaller would make it easier to fit. xD

p.s. You made MRs large, so why not the crucible.

+1 vote     reply to comment
MarsGodofWar
MarsGodofWar Sep 14 2012, 8:15am says:

looks ******* amazing, now all we need is to see it textured and then my day will be complete

+3 votes     reply to comment
Lockerd
Lockerd Sep 14 2012, 9:07am says:

where is the Geth Heretic Station?

+8 votes     reply to comment
Lord_Set Author
Lord_Set Sep 14 2012, 9:22am replied:

Forgot to throw it on there

+3 votes   reply to comment
Lockerd
Lockerd Sep 14 2012, 9:30am replied:

that reminds me, if it is going to be the Culture Spreader then what is your Prothean Beacon styled structure going to be for?

+1 vote     reply to comment
davidt0504
davidt0504 Sep 14 2012, 11:23am replied:

That's Cronos Station if I'm guessing what youre asking about right.

-1 votes     reply to comment
Lockerd
Lockerd Sep 14 2012, 11:56am replied:

no,the big Tall structure next to the Reaper titan was infered to be the "influence station" which from past disccussion was to be the reapers version of Culture.

Moddb.com

that thing, now that the geth station is taking culture what use is it now?

+1 vote     reply to comment
revan111295
revan111295 Sep 14 2012, 11:53am says:

great job

0 votes     reply to comment
Shockmatter
Shockmatter Sep 14 2012, 1:13pm says:

All by one person can you believe that?

+1 vote     reply to comment
Lord_Set Author
Lord_Set Sep 14 2012, 2:16pm replied:

My friend EO did the turian dread he should get the credit for that.

+6 votes   reply to comment
Shockmatter
Shockmatter Sep 15 2012, 2:10pm replied:

My apologies to EO, he did a good job as well.

+4 votes     reply to comment
HaydenB
HaydenB Sep 14 2012, 1:13pm says:

The Batarian ships look a bit.... stubby

+1 vote     reply to comment
Aliah
Aliah Sep 14 2012, 1:25pm replied:

Question: Can you put a few of the Sins default ships like say, the TEC Battleship inside the picture, by chance? Just so we can get a sense of scale compared to default Sins?

+6 votes     reply to comment
AdmiralVon
AdmiralVon Sep 14 2012, 2:12pm says:

Loving this! Can't express enough how amazing the work in this mod is.

+2 votes     reply to comment
ZombiesRus5 Online
ZombiesRus5 Sep 14 2012, 3:48pm says:

Need moRe people that can teXture!

+9 votes     reply to comment
GoldenArbiter
GoldenArbiter Sep 14 2012, 3:59pm says:

Is texturing hard? Because if it is, I'm sorry, but you have a lot of texturing to do... :D

BTW, Since I haven't seen anyone do this yet; Thank you for doing this. I'm sure it means a lot to a lot of people, myself included. I can't wait for a playable version of this. :D

+2 votes     reply to comment
ZombiesRus5 Online
ZombiesRus5 Sep 14 2012, 4:39pm replied:

It is by far the hardest part for modding teams. People that can and will texture for free are hard to come by. And that is indeed a lot of models to be textured without pay.

+2 votes     reply to comment
Lockerd
Lockerd Sep 14 2012, 4:59pm replied:

I tried my hand at it, but like most things I sucked at it.

I do wish someone would just make a program where you can apply colors and segments onto models with ease and let them pick up the lines. sort of like the brush tool of MS paint, and for the segments just drag onto the model and it follows the shape wherever you drag it.

+1 vote     reply to comment
Reaper_Armada
Reaper_Armada Sep 16 2012, 8:35am replied:

3DS Max or whatever it's called. I can't get mine installed cause its a ****. I'll try again once I finish school in two months.

+1 vote     reply to comment
itsthepopei
itsthepopei Sep 18 2012, 4:23pm replied:

poly-paint in zbrush

+1 vote     reply to comment
Castigar0
Castigar0 Sep 15 2012, 1:33am says:

Its Beautiful XD

+1 vote     reply to comment
ForrestDF118
ForrestDF118 Sep 15 2012, 3:45am says:

I uhh... I dont even know what else to say besides good job Lord_Set. This is absolutely amazing. The fact that everyday ive gone on this site and seen a new update for this mod is incredible.

+1 vote     reply to comment
davidt0504
davidt0504 Sep 16 2012, 8:32pm says:

I was just curious, since you guys have been consistently putting Harbinger aside from the other Reaper capital ships, are you planning on making him a special unit or maybe? From what I understand, Ravager and Geth Dreadnought are the two titans right? So would Harbinger kind of work like the SR-2 works for the council where the faction starts out with one and you can't build another but its kind of an uber unit.

+1 vote     reply to comment
epelix
epelix Sep 17 2012, 2:30pm replied:

I'd like it, but then cerberus needs something like that too.

+1 vote     reply to comment
davidt0504
davidt0504 Sep 17 2012, 11:15pm replied:

It keeps from seeing multiple Harbingers flying around in game. Really keeps the feel of immersion.

+1 vote     reply to comment
kyle_katarn67
kyle_katarn67 Sep 16 2012, 9:00pm says:

**** that ravager scares the hell

+1 vote     reply to comment
taliskyrim
taliskyrim Sep 17 2012, 10:11am says:

a entire covenant glassing fleet vs 1 ravager........LET THE FALME WAR BEGIN

-2 votes     reply to comment
davidt0504
davidt0504 Sep 18 2012, 1:36pm replied:

GTFO

+1 vote     reply to comment
revan111295
revan111295 Sep 22 2012, 5:26am says:

why some ship modeles on side of cerbrus are not textured?

-1 votes     reply to comment
epelix
epelix Sep 22 2012, 5:38pm replied:

Beacus no1 has made textures for them?

0 votes     reply to comment
danilkkka
danilkkka Sep 24 2012, 12:52pm says:

reapers to big

-1 votes     reply to comment
danilkkka
danilkkka Sep 25 2012, 1:31am says:

for comparison
Masseffect2.in

0 votes     reply to comment
danilkkka
danilkkka Sep 25 2012, 1:32am says: 0 votes     reply to comment
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All the models i am using as of today.

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Sep 13th, 2012
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