The reapers have returned from dark space. With Earth under attack and the mass relays in a state of chaos from refugees and the councils fleet engaging reaper forces the galaxy is a mess. The outcome is unknown, the warfare is devastating. The galaxy will never be the same.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Media RSS Feed Report media Cerberus Support Capital Ship: Synthesis V2 (view original)
Cerberus Support Capital Ship: Synthesis V2
embed
share
view previous next
 
Post comment Comments
Unikraken
Unikraken Dec 14 2012, 7:34pm says:

I like the concept art version much better, but it's still a nifty design.

+5 votes     reply to comment
davidt0504
davidt0504 Dec 14 2012, 7:43pm replied:

ditto

I think I liked the concept better because it seemed much more unique than the other cerberus ships. It still had that cerberus feel but had a very identifiable silhouette

+2 votes     reply to comment
axis5
axis5 Dec 14 2012, 10:34pm replied:

I have to agree, the concept design is also wider than the previous model, but the flatter proportions of the concept looks better to me.

+2 votes     reply to comment
Guest
Guest Dec 14 2012, 7:47pm says:

Just wondering, wouldnt those external Nodes be extremely sensitive to weapons fire and could eventually damage the entire battlegroup it might be a part of? just thinking out loud here since the forces needed to jump a fleet would potentially be enough to wipe it out as well when de-stabilized by weapons fire, and the nodes are very exposed on the outside.
Not ment as a critic to the model, i love the design and dont think it needs any changes :)

+4 votes     reply to comment
KaptenHaddock
KaptenHaddock Dec 14 2012, 7:55pm replied:

Well Guest, such things would be included in the "drawbacks" mentioned in the description :)

+1 vote     reply to comment
Lord_Set Author
Lord_Set Dec 14 2012, 8:11pm replied:

Weapon impact is also dictated by mass of an object, A main gun drops the mass of a slug accelerates it to 1-2% of light speed and it hits with extreme force. If this ship exists in a perpetual zero mass state its ability to slow or render incoming rounds ineffective increases. Also keep in mind this is an experimental design by Cerberus. Even technologically enhanced humans make mistakes.

+3 votes   reply to comment
Lockerd
Lockerd Dec 14 2012, 8:35pm says:

You're making it very difficult for me not to play Cerberus.

+3 votes     reply to comment
MarsGodofWar
MarsGodofWar Dec 14 2012, 9:02pm says:

i'm still going to main reapers, I wanna see those guys skinned, also more gameplay video

+1 vote     reply to comment
MooCowBanshee
MooCowBanshee Dec 14 2012, 9:37pm says:

Will the Alliance/council races have something close to this ship?

+2 votes     reply to comment
Grim1316
Grim1316 Dec 14 2012, 10:05pm says:

I think this design would almost fit better as the rebel faction titian maybe make it a bit bigger and so forth.

+1 vote     reply to comment
HaydenB
HaydenB Dec 14 2012, 10:09pm says:

It's a shame that the node won't be able to spin...

+2 votes     reply to comment
Lord_Set Author
Lord_Set Dec 14 2012, 11:02pm replied:

haha well we will see about that.

+7 votes   reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Description

After the events at Ilos, Cerberus became almost obsessive about the prothean design of the conduit. After studying it for quite some they found a way to build the design into an experimental ship. Two, Point to Point Massless Corridor Nodes (One on each wing) that allows the ship and several ships in its fleet to jump at near mass relay speeds without the need for a Mass Relay. Extremely expensive and equally large draw backs but may come in handy for quick escape, or if you are feeling ballsy a back door into an enemies base.

After looking a V1 I realized it was structurally unsound to make a ship capable of modifying mass that long. The ship would ripped apart by the tidal forces. I consolidated the design made it smaller and added structural supports along the center section to help keep the ship together during its perpetual zero mass state.

Image Details
Type
Concept
Date
Dec 14th, 2012
Size
2552×1064
Options
URL
Embed (big)
Embed
Share
Report Abuse
Report media
Add Media
Members only