The reapers have returned from dark space. With Earth under attack and the mass relays in a state of chaos from refugees and the councils fleet engaging reaper forces the galaxy is a mess. The outcome is unknown, the warfare is devastating. The galaxy will never be the same.

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RSS Report Cerberus Cruiser: V4 Skinned (view original)
Cerberus Cruiser: V4 Skinned
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Lord_Setesh Author
Lord_Setesh

Still have to jump it into Photoshop and add the conduit lights***

Reply Good karma+6 votes
Wolfrahm
Wolfrahm

Get to the conduit!

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Starus
Starus

But what does Cerberus have with the Conduit?

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Lord_Setesh Author
Lord_Setesh

Power conduits.

Reply Good karma+3 votes
Tormidal
Tormidal

Welp. Better head to Tosche Station, but you need to clean the droids first.

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Airaviper
Airaviper

Oh my god....this is just.....Wow

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hammerheadcruiser
hammerheadcruiser

gota agree with you there

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Captain_Vidinos
Captain_Vidinos

The wait is killing me :D lol

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.JAS
.JAS

I wasn't prepared for this image.
I'm going to go change my pants.

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MechaKat
MechaKat

I really love the detail in this. Bravo!

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dalekKharn
dalekKharn

Now that is just beautiful, really amazing work. Would it be to much to ask how you make your hull textures as they a work of art :)

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AntonioAJC
AntonioAJC

Sexy...

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MooCowBanshee
MooCowBanshee

I'm running out of tissues...... To cry in about how sexy this this is!!!

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Shockmatter
Shockmatter

Dayum.

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Starus
Starus

The word "perfect" isn't enough to describe this ship.

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Lockerd
Lockerd

Well.....may I ask you to dinner?

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ajr914oh
ajr914oh

Barrel of the main mass accelerator should be darker.

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GuardianOmega
GuardianOmega

The quality of the models and textures in this mod never cease to amaze me. You and your team show true passion for the Mass Effect universe. This might as well be a standalone game all on it's own!

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Chaoslord_ZX
Chaoslord_ZX

Scary

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880Zero
880Zero

Looks good, the hull lines don't look as out of place anymore. However, the black engine areas and the muzzle for the mass accelerator are pretty bland. I remember running into this issue when I first started texturing at HHF: how to add micro details to areas you think aren't detailed enough but you don't know how to add more. Basically what I did was I went to google and found a scratched metal 2048x2048 texture that I used to overlay over the ships main texture. It's not entirely hard to make your own as it was a photo from the side of an old metal plated silo I believe, but the opacity and overlay/screen/whatever settings added a lot of depth and wear to the texture that I didn't think was really possible. That's why if you've ever looked closely at any of my new textures, some areas are pretty close to the same color but not entirely. You don't have to add a bump to the texture as it's pretty weak surface wounds, but it just adds that depth of wear (dunno what you're doing for wear IE building ships new or old, just noticed some metal plating missing in your texture in certain areas).

Also I think I stated this before, but try giving the actual hull plating lines (black lines) maybe an opacity of 25% so it blends more with the hull than being straight black? Or, likewise, finding an off-black color to use. You never want to use black unless you're simulating holes or areas that aren't really supposed to be there (kind of the same thing with white, you never really want to use it ever on a diffuse map).

Still looking good, though. Definitely an improvement over the old one!

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LanteanOmega
LanteanOmega

...I understood it all, up until the first comma.

Remind me to message you if I ever take up modelling haha

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880Zero
880Zero

I have little modelling experience, I'm mostly a texturer.

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TheIronWaffle
TheIronWaffle

now THAT what Im talking about! Nice work

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DarkSajuuk
DarkSajuuk

Someone help I lost my jaw.

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Description

Took me most of the damn day, i hope you guys enjoy. Keep in mind i still have a lot to learn about skinning.

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