The reapers have returned from dark space. With Earth under attack and the mass relays in a state of chaos from refugees and the councils fleet engaging reaper forces the galaxy is a mess. The outcome is unknown, the warfare is devastating. The galaxy will never be the same.

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Media RSS Feed Report media Cerberus Cruiser: V4 Skinned (view original)
Cerberus Cruiser: V4 Skinned
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Lord_Set Author
Lord_Set Feb 21 2013, 1:21am says:

Still have to jump it into Photoshop and add the conduit lights***

+6 votes   reply to comment
Wolfrahm Feb 21 2013, 11:11am replied:

Get to the conduit!

+5 votes     reply to comment
Starus Feb 21 2013, 11:22am replied:

But what does Cerberus have with the Conduit?

-1 votes     reply to comment
Lord_Set Author
Lord_Set Feb 21 2013, 1:07pm replied:

Power conduits.

+3 votes   reply to comment
Tormidal Feb 21 2013, 5:30pm replied:

Welp. Better head to Tosche Station, but you need to clean the droids first.

+4 votes     reply to comment
Airaviper Feb 21 2013, 1:51am says:

Oh my god....this is just.....Wow

+9 votes     reply to comment
hammerheadcruiser Feb 21 2013, 6:27am replied:

gota agree with you there

+2 votes     reply to comment
Tali_Zorah_nar_Rayya Feb 21 2013, 2:28am says:

The wait is killing me :D lol

+2 votes     reply to comment
.JAS Feb 21 2013, 5:13am says:

I wasn't prepared for this image.
I'm going to go change my pants.

+3 votes     reply to comment
MechaKat Feb 21 2013, 5:48am says:

I really love the detail in this. Bravo!

+2 votes     reply to comment
dalekKharn Feb 21 2013, 6:50am says:

Now that is just beautiful, really amazing work. Would it be to much to ask how you make your hull textures as they a work of art :)

+2 votes     reply to comment
AntonioAJC Feb 21 2013, 7:06am says:


+1 vote     reply to comment
MooCowBanshee Feb 21 2013, 7:10am says:

I'm running out of tissues...... To cry in about how sexy this this is!!!

+2 votes     reply to comment
Shockmatter Feb 21 2013, 9:07am says:


+1 vote     reply to comment
Starus Feb 21 2013, 11:19am says:

The word "perfect" isn't enough to describe this ship.

+1 vote     reply to comment
Lockerd Feb 21 2013, 11:21am says:

Well.....may I ask you to dinner?

+3 votes     reply to comment
ajr914oh Feb 21 2013, 11:31am says:

Barrel of the main mass accelerator should be darker.

+1 vote     reply to comment
GuardianOmega Feb 21 2013, 1:01pm says:

The quality of the models and textures in this mod never cease to amaze me. You and your team show true passion for the Mass Effect universe. This might as well be a standalone game all on it's own!

+1 vote     reply to comment
Chaoslord_ZX Feb 21 2013, 5:43pm says:


+1 vote     reply to comment
880Zero Feb 21 2013, 5:49pm says:

Looks good, the hull lines don't look as out of place anymore. However, the black engine areas and the muzzle for the mass accelerator are pretty bland. I remember running into this issue when I first started texturing at HHF: how to add micro details to areas you think aren't detailed enough but you don't know how to add more. Basically what I did was I went to google and found a scratched metal 2048x2048 texture that I used to overlay over the ships main texture. It's not entirely hard to make your own as it was a photo from the side of an old metal plated silo I believe, but the opacity and overlay/screen/whatever settings added a lot of depth and wear to the texture that I didn't think was really possible. That's why if you've ever looked closely at any of my new textures, some areas are pretty close to the same color but not entirely. You don't have to add a bump to the texture as it's pretty weak surface wounds, but it just adds that depth of wear (dunno what you're doing for wear IE building ships new or old, just noticed some metal plating missing in your texture in certain areas).

Also I think I stated this before, but try giving the actual hull plating lines (black lines) maybe an opacity of 25% so it blends more with the hull than being straight black? Or, likewise, finding an off-black color to use. You never want to use black unless you're simulating holes or areas that aren't really supposed to be there (kind of the same thing with white, you never really want to use it ever on a diffuse map).

Still looking good, though. Definitely an improvement over the old one!

+2 votes     reply to comment
LanteanOmega Feb 21 2013, 10:49pm replied:

...I understood it all, up until the first comma.

Remind me to message you if I ever take up modelling haha

+1 vote     reply to comment
880Zero Feb 22 2013, 2:28am replied:

I have little modelling experience, I'm mostly a texturer.

+2 votes     reply to comment
TheIronWaffle Feb 22 2013, 10:05pm says:

now THAT what Im talking about! Nice work

+1 vote     reply to comment
DarkSajuuk Feb 23 2013, 2:24am says:

Someone help I lost my jaw.

+2 votes     reply to comment
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Took me most of the damn day, i hope you guys enjoy. Keep in mind i still have a lot to learn about skinning.

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Feb 21st, 2013
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