The reapers have returned from dark space. With Earth under attack and the mass relays in a state of chaos from refugees and the councils fleet engaging reaper forces the galaxy is a mess. The outcome is unknown, the warfare is devastating. The galaxy will never be the same.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
RSS feed Report content Cerberus Cruiser: V4 Skinned (view original)
Cerberus Cruiser: V4 Skinned
view previous next
Share Image
Share on Facebook Tweet Email a friend
Embed Image
Post comment Comments
Lord_Setesh Author Online
Lord_Setesh Feb 21 2013 says:

Still have to jump it into Photoshop and add the conduit lights***

+6 votes   reply to comment
Wolfrahm Feb 21 2013 replied:

Get to the conduit!

+5 votes     reply to comment
Starus Feb 21 2013 replied:

But what does Cerberus have with the Conduit?

-1 votes     reply to comment
Lord_Setesh Author Online
Lord_Setesh Feb 21 2013 replied:

Power conduits.

+3 votes   reply to comment
Tormidal Feb 21 2013 replied:

Welp. Better head to Tosche Station, but you need to clean the droids first.

+4 votes     reply to comment
Airaviper Feb 21 2013 says:

Oh my god....this is just.....Wow

+9 votes     reply to comment
hammerheadcruiser Feb 21 2013 replied:

gota agree with you there

+2 votes     reply to comment
Captain_Vidinos Feb 21 2013 says:

The wait is killing me :D lol

+2 votes     reply to comment
.JAS Feb 21 2013 says:

I wasn't prepared for this image.
I'm going to go change my pants.

+3 votes     reply to comment
MechaKat Feb 21 2013 says:

I really love the detail in this. Bravo!

+2 votes     reply to comment
dalekKharn Feb 21 2013 says:

Now that is just beautiful, really amazing work. Would it be to much to ask how you make your hull textures as they a work of art :)

+2 votes     reply to comment
AntonioAJC Feb 21 2013 says:


+1 vote     reply to comment
MooCowBanshee Feb 21 2013 says:

I'm running out of tissues...... To cry in about how sexy this this is!!!

+2 votes     reply to comment
Shockmatter Feb 21 2013 says:


+1 vote     reply to comment
Starus Feb 21 2013 says:

The word "perfect" isn't enough to describe this ship.

+1 vote     reply to comment
Lockerd Feb 21 2013 says:

Well.....may I ask you to dinner?

+3 votes     reply to comment
ajr914oh Feb 21 2013 says:

Barrel of the main mass accelerator should be darker.

+1 vote     reply to comment
GuardianOmega Feb 21 2013 says:

The quality of the models and textures in this mod never cease to amaze me. You and your team show true passion for the Mass Effect universe. This might as well be a standalone game all on it's own!

+1 vote     reply to comment
Chaoslord_ZX Feb 21 2013 says:


+1 vote     reply to comment
880Zero Feb 21 2013 says:

Looks good, the hull lines don't look as out of place anymore. However, the black engine areas and the muzzle for the mass accelerator are pretty bland. I remember running into this issue when I first started texturing at HHF: how to add micro details to areas you think aren't detailed enough but you don't know how to add more. Basically what I did was I went to google and found a scratched metal 2048x2048 texture that I used to overlay over the ships main texture. It's not entirely hard to make your own as it was a photo from the side of an old metal plated silo I believe, but the opacity and overlay/screen/whatever settings added a lot of depth and wear to the texture that I didn't think was really possible. That's why if you've ever looked closely at any of my new textures, some areas are pretty close to the same color but not entirely. You don't have to add a bump to the texture as it's pretty weak surface wounds, but it just adds that depth of wear (dunno what you're doing for wear IE building ships new or old, just noticed some metal plating missing in your texture in certain areas).

Also I think I stated this before, but try giving the actual hull plating lines (black lines) maybe an opacity of 25% so it blends more with the hull than being straight black? Or, likewise, finding an off-black color to use. You never want to use black unless you're simulating holes or areas that aren't really supposed to be there (kind of the same thing with white, you never really want to use it ever on a diffuse map).

Still looking good, though. Definitely an improvement over the old one!

+2 votes     reply to comment
LanteanOmega Feb 21 2013 replied:

...I understood it all, up until the first comma.

Remind me to message you if I ever take up modelling haha

+1 vote     reply to comment
880Zero Feb 22 2013 replied:

I have little modelling experience, I'm mostly a texturer.

+2 votes     reply to comment
TheIronWaffle Feb 22 2013 says:

now THAT what Im talking about! Nice work

+1 vote     reply to comment
DarkSajuuk Feb 23 2013 says:

Someone help I lost my jaw.

+2 votes     reply to comment
Post a comment

You are not logged in, your comment will be anonymous unless you join the community. Or sign in with your social account:


Took me most of the damn day, i hope you guys enjoy. Keep in mind i still have a lot to learn about skinning.

Feb 21st, 2013
Embed Thumb
RSS feed