The reapers have returned from dark space. With Earth under attack and the mass relays in a state of chaos from refugees and the councils fleet engaging reaper forces the galaxy is a mess. The outcome is unknown, the warfare is devastating. The galaxy will never be the same.

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Media RSS Feed Report media Alliance Fighter: Rebellion (view original)
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Lockerd Online
Lockerd Mar 13 2013, 12:22am says:

oh the swarms of pain the reapers will feel.

+4 votes     reply to comment
SenjiBen
SenjiBen Mar 13 2013, 12:54am says:

Love the lens flare trails. Colour fits the scheme to.

+3 votes     reply to comment
Adrien_Victus
Adrien_Victus Mar 13 2013, 1:41am says:

I see destruction... so much destruction

+3 votes     reply to comment
Havoc_frost
Havoc_frost Mar 13 2013, 2:48am says:

It's actually cool to see the concept of carrier vs battleship come into play in a universe such as ME. Sure, Dreadnoughts are capable of dishing out tons of pain for anyone who gets in their way but they're also easy targets for the Reapers. Fighters, however, can arguably do a more effective job than Dreads given that they can swarm a target and let loose with those disruptor torpedoes of theirs, while their carrier stays out of harms way in the rear.
Death by a thousand cuts, if you will.
All this makes me more excited to play this awesome mod :D

+3 votes     reply to comment
Vegas
Vegas Mar 13 2013, 3:02am replied:

The same may pertain for frigates like our beloved SR1 (Maybe 2 too, not sure, since SR2 was way bigger.). In ME1 we saw how the SR1 dodges shots from bigger ships.
Just questionable if this can be implemented in this mod or if Lord_Set even gives a f*** 'bout it. *g*

+3 votes     reply to comment
Gul-Dukat(tech) Online
Gul-Dukat(tech) Mar 13 2013, 4:19am replied:

I was talking about something similar recently. Dynamic movement will happen with the smaller ships, but literally dodging shots from other vessels won't be possible (although with luck the ship zipping around will make it look like it's dodging)

+3 votes     reply to comment
Reaper_Armada
Reaper_Armada Mar 13 2013, 6:15am replied:

You can actually change game constants which allows you to adjust the amount of damage deducted from ships due to sizes, maneuverability etc.

+3 votes     reply to comment
S3TH
S3TH Mar 13 2013, 5:38pm replied:

According to the Codex, that seems unfortunately not going to work...
fighter are therefore equipped with disruptor torpedoes but they serve first and foremost to neutralize the shields.
Turn off the enemy Capitalships is still the task of own Cruiser/Frigates.

In principle, the effect of the Fighter is rather comparable with the passive abilities of the Corvettes of Rebellion — that is they weaknesses with their attacks subsystems (in the case of the shields) of larger vessels!

But I think that the fighter (bomber)in DotR work rather like the bomber in SoaSE.

+1 vote     reply to comment
Aliah
Aliah Mar 13 2013, 3:09am says:

Oh boy, Zero dips his hand into yet another cookie-jar! Maybe he should dip a bit more and get us an alpha invite...

+1 vote     reply to comment
Lord_Set Author
Lord_Set Mar 13 2013, 12:25pm replied:

He showed me how to do it, didnt do it himself.

+1 vote   reply to comment
Aliah
Aliah Mar 13 2013, 2:13pm replied:

d'aww, he's losing his touch then!

+2 votes     reply to comment
880Zero
880Zero Mar 15 2013, 3:20am replied:

I have my ways...

+2 votes     reply to comment
.JAS
.JAS Mar 13 2013, 7:00am says:

Loving the glass effect!

+2 votes     reply to comment
MarsGodofWar
MarsGodofWar Mar 13 2013, 9:45am says:

every image I see makes my "I wanna play this mod now" boner ever larger.

+3 votes     reply to comment
AirborneSn1p3r
AirborneSn1p3r Mar 13 2013, 12:12pm says:

ahh i want to play it SOOOO... MUCH!

+1 vote     reply to comment
raeldrikp
raeldrikp Mar 13 2013, 1:54pm says:

kinda feels like you're polishing a diamond now... still dying for it to come out.

+1 vote     reply to comment
ramboninja1338
ramboninja1338 Mar 15 2013, 12:07am says:

According to the codex, fighters in the mass effect universe attack larger ships (like bombers in the vanilla game) and interceptors target fighters (like fighters in the vanilla game).
So how will fighters and interceptors be implemented? It would be confusing to go from using bombers in the vanilla game to attack a capital ship to using fighters.

+1 vote     reply to comment
Reaper_Armada
Reaper_Armada Mar 17 2013, 5:07am replied:

I don't think I understood entirely what you said so I will explain how they will work. Its the same principle but just with different names. Interceptors will be fighters and fighters will be bombers. Interceptors will target enemy fighters and interceptors. Fighters will target bigger ships with disruptor torpedoes

+1 vote     reply to comment
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With gloss windows thanks to 880Zero. Looks awesome in game.

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Mar 12th, 2013
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