The reapers have returned from dark space. With Earth under attack and the mass relays in a state of chaos from refugees and the councils fleet engaging reaper forces the galaxy is a mess. The outcome is unknown, the warfare is devastating. The galaxy will never be the same.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
RSS feed Report content Alliance Fighter: Rebellion (view original)
Alliance Fighter: Rebellion
embed
share
view previous next
Share Image
Share on Facebook Tweet Email a friend
Embed Image
Comments
Lockerd
Lockerd

oh the swarms of pain the reapers will feel.

Reply Good karma Bad karma+4 votes
SenjiBen
SenjiBen

Love the lens flare trails. Colour fits the scheme to.

Reply Good karma Bad karma+3 votes
Adrien_Victus
Adrien_Victus

I see destruction... so much destruction

Reply Good karma Bad karma+3 votes
Havoc_frost
Havoc_frost

It's actually cool to see the concept of carrier vs battleship come into play in a universe such as ME. Sure, Dreadnoughts are capable of dishing out tons of pain for anyone who gets in their way but they're also easy targets for the Reapers. Fighters, however, can arguably do a more effective job than Dreads given that they can swarm a target and let loose with those disruptor torpedoes of theirs, while their carrier stays out of harms way in the rear.
Death by a thousand cuts, if you will.
All this makes me more excited to play this awesome mod :D

Reply Good karma Bad karma+3 votes
Vegas
Vegas

The same may pertain for frigates like our beloved SR1 (Maybe 2 too, not sure, since SR2 was way bigger.). In ME1 we saw how the SR1 dodges shots from bigger ships.
Just questionable if this can be implemented in this mod or if Lord_Set even gives a f*** 'bout it. *g*

Reply Good karma Bad karma+3 votes
Gul-Dukat(tech)
Gul-Dukat(tech)

I was talking about something similar recently. Dynamic movement will happen with the smaller ships, but literally dodging shots from other vessels won't be possible (although with luck the ship zipping around will make it look like it's dodging)

Reply Good karma Bad karma+3 votes
Reaper_Armada
Reaper_Armada

You can actually change game constants which allows you to adjust the amount of damage deducted from ships due to sizes, maneuverability etc.

Reply Good karma Bad karma+3 votes
S3TH
S3TH

According to the Codex, that seems unfortunately not going to work...
fighter are therefore equipped with disruptor torpedoes but they serve first and foremost to neutralize the shields.
Turn off the enemy Capitalships is still the task of own Cruiser/Frigates.

In principle, the effect of the Fighter is rather comparable with the passive abilities of the Corvettes of Rebellion — that is they weaknesses with their attacks subsystems (in the case of the shields) of larger vessels!

But I think that the fighter (bomber)in DotR work rather like the bomber in SoaSE.

Reply Good karma Bad karma+1 vote
Aliah
Aliah

Oh boy, Zero dips his hand into yet another cookie-jar! Maybe he should dip a bit more and get us an alpha invite...

Reply Good karma Bad karma+1 vote
Lord_Setesh Author
Lord_Setesh

He showed me how to do it, didnt do it himself.

Reply Good karma+1 vote
Aliah
Aliah

d'aww, he's losing his touch then!

Reply Good karma Bad karma+2 votes
880Zero
880Zero

I have my ways...

Reply Good karma Bad karma+2 votes
.JAS
.JAS

Loving the glass effect!

Reply Good karma Bad karma+2 votes
MarsGodofWar
MarsGodofWar

every image I see makes my "I wanna play this mod now" boner ever larger.

Reply Good karma Bad karma+3 votes
AirborneSn1p3r
AirborneSn1p3r

ahh i want to play it SOOOO... MUCH!

Reply Good karma Bad karma+1 vote
raeldrikp
raeldrikp

kinda feels like you're polishing a diamond now... still dying for it to come out.

Reply Good karma Bad karma+1 vote
ramboninja1338
ramboninja1338

According to the codex, fighters in the mass effect universe attack larger ships (like bombers in the vanilla game) and interceptors target fighters (like fighters in the vanilla game).
So how will fighters and interceptors be implemented? It would be confusing to go from using bombers in the vanilla game to attack a capital ship to using fighters.

Reply Good karma Bad karma+1 vote
Reaper_Armada
Reaper_Armada

I don't think I understood entirely what you said so I will explain how they will work. Its the same principle but just with different names. Interceptors will be fighters and fighters will be bombers. Interceptors will target enemy fighters and interceptors. Fighters will target bigger ships with disruptor torpedoes

Reply Good karma Bad karma+1 vote
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Description

With gloss windows thanks to 880Zero. Looks awesome in game.

Details
Date
Size
1920×1018
Options
URL
Embed
Embed Thumb
Share
Feed
RSS feed