Mass effect 1 Texture Overhaul, shadow engine fix, and visual effects enhancements.
I bet they were, but in the end amazing model!
There are tools that can be used to convert images into bump mapsor specular,which ever you need.Like crazy bump Crazybump.com
These are really cool.
Thanks I have played with crazy bump in the past and its cool, but I have been using the default normals to maintain the full depth of the actual high poly models the devs used to generate them. Then I use Nvidia's normal map pluggin to generate a normal from the diffuse map which gives me all of the fine details I added to the diffuse in normal map form. I then overlay this over the original normal to capture all new and old details. I find it more accurate than crazy bump,and free;). But crazy bump is great if you are starting from scratch with no normal map to overlay.
ah ok just keep going,Looks really good.Did You learn how to texture at a design school? This is the actual part that i would love for a job so i was wondering is it hard and if you know any good tutorials i would like to get an early start and practice and work on the little skills i have and thanks as well for this epic mod :D
Haha I learned through trial and error the past year and a half,I did have a second major in fine art in college so I know a bit about design, composition etc...But most of the stuff you see here has been learned in the last year or so.
I have a tutorial here under tutorials "how is it done" It's a little old, but the only real thing I would add to it is that I've learned how to make and use brushes.
It is a ton of work, probably 8 hours or more per texture now that I know what I'm doing. Before while learning it took longer.
But it's pretty rewarding and fun if its what you like to do so I recommend giving it a go. Good luck and enjoy :)
Thanks,will try my best.
Gotta love the N7 armour.
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This one was a crazy pain with seams, my gawd the UV mapping was just insane.