Mass effect 1 Texture Overhaul, shadow engine fix, and visual effects enhancements.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
More updates
embed
share
view previous next
Share Image
Share on Facebook Post Email a friend
Embed Image
Post comment Comments
AirborneSn1p3r
AirborneSn1p3r - - 3,137 comments

wow, so ripping that i don't have me1 on pc :(

Reply Good karma Bad karma+5 votes
CDAMJC Author
CDAMJC - - 815 comments

It's on sale fairly often for 5-10 dollars on Origin or Steam depending on the sale.

Reply Good karma+3 votes
Wookienator
Wookienator - - 1,023 comments

His beard looks so real, I want to touch it with my lips....wait what?

Reply Good karma Bad karma+6 votes
Metafiz
Metafiz - - 504 comments

How much of the game is converted now? Ballpark figure?

Reply Good karma Bad karma+1 vote
CDAMJC Author
CDAMJC - - 815 comments

ball parks: clothing 70-80%, armors 10%, weapons 0%, environment 5%, vehicles 60%, character faces/heads 90%, hologram personnel 50%, holograms omni tool and interfaces etc...0%. So there is a lot to do still but I am pretty happy with what has been covered. I eventually plan to get to at least the most popular armors, holograms, and finish NPC clothes and heads. Then maybe more who knows, we'll see how much the old ME1 engine can handle.

Reply Good karma+2 votes
lokisan
lokisan - - 95 comments

Hi, I "really" absolutely love your work till now! But, there is always a but... ^^ it would also be grandtastic, if you could fix the lightning bug in the Noveria hotlabs levels (where everything gets surrounded by black blocks). Something seams to be off with AMD CPUs and the only solution right now is to start up the console and disable lightning (viewmode unlit) in that areas, which looks awful. For reference( Youtube.com )

I know this is not caused by you or your modification, but it is a big bummer for me and it would be cool if you could find a solution maybe.

Reply Good karma Bad karma+1 vote
CDAMJC Author
CDAMJC - - 815 comments

May be possible, but it is a lighting engine miscalculation caused by AMD CPUs not supporting their old instruction sets that Mass effect uses because Mass Effect is old. An Intel chip would fix the issue or maybe a newer AMD chip just not the FX "bulldozer brands" To fix the coding I'm not sure what would need to be done, but I think it would take a professional coder which I am definitely not. So the quickest way to see a fix is most likely the next time you upgrade go non bulldozer cpu. This is definitely something that cannot be fixed with models or texturing, its a an instruction set thing which is way out of my league.

Reply Good karma+2 votes
lokisan
lokisan - - 95 comments

Yeah, I just thought if the lightning for this regions could also get a "makeover" or gets "recalculated" to work like in the other areas, maybe I could get around the "smashmyamdagainstthewall" :-)
Still besides that, your mod is GRAND!

Reply Good karma Bad karma+2 votes
Kirei
Kirei - - 1 comments

Or you can update your BIOS. Fixed the bug for me.

Reply Good karma Bad karma+3 votes
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

Description

Sovereign, Geth Transporter, reporter outfit, and more detailed Sheploo. All coming very very soon. The .mods and .tpfs are compiled, now moving into the testing phase, then to build the installer, test again, and then release :)