Mass effect 1 Texture Overhaul, shadow engine fix, and visual effects enhancements.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
More updates
view previous next
Share Image
Share on Facebook Tweet Email a friend
Embed Image
Post comment Comments
AirborneSn1p3r Mar 12 2014, 4:28am says:

wow, so ripping that i don't have me1 on pc :(

+5 votes     reply to comment
CDAMJC Mar 12 2014, 4:44am says:

It's on sale fairly often for 5-10 dollars on Origin or Steam depending on the sale.

+3 votes   reply to comment
Wookienator Mar 12 2014, 10:03am says:

His beard looks so real, I want to touch it with my lips....wait what?

+6 votes     reply to comment
stenchy Mar 14 2014, 5:03pm says:

How much of the game is converted now? Ballpark figure?

+1 vote     reply to comment
CDAMJC Mar 17 2014, 7:25pm replied:

ball parks: clothing 70-80%, armors 10%, weapons 0%, environment 5%, vehicles 60%, character faces/heads 90%, hologram personnel 50%, holograms omni tool and interfaces etc...0%. So there is a lot to do still but I am pretty happy with what has been covered. I eventually plan to get to at least the most popular armors, holograms, and finish NPC clothes and heads. Then maybe more who knows, we'll see how much the old ME1 engine can handle.

+2 votes   reply to comment
lokisan Mar 18 2014, 5:57pm says:

Hi, I "really" absolutely love your work till now! But, there is always a but... ^^ it would also be grandtastic, if you could fix the lightning bug in the Noveria hotlabs levels (where everything gets surrounded by black blocks). Something seams to be off with AMD CPUs and the only solution right now is to start up the console and disable lightning (viewmode unlit) in that areas, which looks awful. For reference( )

I know this is not caused by you or your modification, but it is a big bummer for me and it would be cool if you could find a solution maybe.

+1 vote     reply to comment
CDAMJC Mar 20 2014, 9:16pm replied:

May be possible, but it is a lighting engine miscalculation caused by AMD CPUs not supporting their old instruction sets that Mass effect uses because Mass Effect is old. An Intel chip would fix the issue or maybe a newer AMD chip just not the FX "bulldozer brands" To fix the coding I'm not sure what would need to be done, but I think it would take a professional coder which I am definitely not. So the quickest way to see a fix is most likely the next time you upgrade go non bulldozer cpu. This is definitely something that cannot be fixed with models or texturing, its a an instruction set thing which is way out of my league.

+2 votes   reply to comment
lokisan Mar 21 2014, 6:14am replied:

Yeah, I just thought if the lightning for this regions could also get a "makeover" or gets "recalculated" to work like in the other areas, maybe I could get around the "smashmyamdagainstthewall" :-)
Still besides that, your mod is GRAND!

+2 votes     reply to comment
Kirei Apr 28 2014, 8:22am replied:

Or you can update your BIOS. Fixed the bug for me.

+3 votes     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only


Sovereign, Geth Transporter, reporter outfit, and more detailed Sheploo. All coming very very soon. The .mods and .tpfs are compiled, now moving into the testing phase, then to build the installer, test again, and then release :)

Image Details
Mar 12th, 2014
Embed Thumb
Report Abuse
Report media
Add Media
Members only