Mass effect 1 Texture Overhaul, shadow engine fix, and visual effects enhancements.
So far while adding the texture with Mass effect Explorer I've tweaked and/or added the following:
Saren added the fabric folds and depth in his armor that were missing when I re-textured him.
Chakwas (found the Mass Effect font for her label and all labels) added more folds and details
Liara added more folds and details
Anderson Uniform added more folds and details
Normandy Uniforms added more folds and details and added in the spec map for extra clarity
Tackled the geth hoppers ( may still need more work, but they are not blocky anymore)
Elcor added significant details muscular lines and a new skin pattern,
Cleaned up the Turian Tatoos ( The Turian Counciler and Nhilus' faces look sharp now)
Fixed the labels on Scientists to Mass Effect font and added more depth and folds
Tweaked the reporter robot to be less "chalky"
Made all non playable Asari use an Asari texture taken and then re-textured from ME3 to work with ME1 (all Asari look better now)
Made a highres Soverign Based off of the Highres version stored in the game but not used! Reworked his diff, normal, and spec maps (Sovereign looks much clearer now).