Hello there! This is my first "mod" for Call of duty, and it's about WEAPONS! I've collected the best and the most realistic weapon skins from different modders and I've personally edited most of them. I've added the "no zoom" feature, giving more overall realism to each firefight. The sounds of the weapon has changed as well: The US and German's weaponry sounds are taken from Brothers in Arms, for English and Russian Weaponry I've used some repertory sounds. THIS MOD IS STILL IN DEVELOPMENT, but I'm gonna give you a chance to give a try to what I've done so far. Please note that many sound effects and skins will eventually improve. Enjoy!
I've changed the M1903A1 to be a M1903A4.
The M1903A1 was used mainly on the pacific front by the USMC. In Europe, the M1903A4 was more common.
Is the missing bullet reloading glitch fixed though?
That's one of the few things that annoy me when using this otherwise pretty nice rifle in the previous versions.
I tried, but didn't manage to make that bullet to be inserted.
Oh dear, but is there no other way to work around it?
Altering animations?
View origins?
The fact is that the models has two strange joints: tag_bullet 1 and 2...
I linked the joints to the vertex of the bullet model, but it won't move when in game.
Pardon me. Had to go outside for a moment and couldn't be arsed to relogin.
Anyway, could it be that the original model doesn't use those joints?
In my HL modding days, some bones on weapon models are named quite bizzarely, and i had to do the old select/unselect bones thing to find which part fits which.
Well, that might be true...But still don't know how to anim those bullets. Those two tags were the only ones that are related to the bullet animation (I'm assuming so, considering the names)...
Other than that, all the joints are perfectly assigned and working.
Does anyone know in which mod file exactly came this springfield? I can't find it, same with the Lewis Gun, please.