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UPDATE :
There will be no story in this mod, only the entire island to explore in one or two levels.
(I will be making a separate level for the valley from the show..)
I MAY continue the story with the use of the two men from the "man in charge" video
(Hector and Glen) two Dharma workers stationed at the DRONE/ pallet drop station on the main land.
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Have you gotten anyone to assist you? The Moddb community is full of LOST fans and people very skilled in level design and AI implementation. You'd be surprised how many would love to help on this.
I guess I should have logged in before I posted :)
I'd also like to soon gather or generate a nice ingame preview.. perhaps using smokeys lair and sound effects such as smokey spawning from behind the grate... then throw a LOST logo over it in the hopes it will finally get my mod and (NEW?) thread showcasing the mod to the front page on crymod/crydev forum..that would surely help recruit people.
my loder thread is a mess and full of fighting and wasted attempts, I rather showcase what I have done in my own clean, direct thread/
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Can we have some more pics or teasers please? :P Cant wait, this will be a epic mod. Things are sounding really good. Keep it up ;)
Its seems really interesting, for sure there's potential to do something great with the Lost Universe.
this is probably the coolest thing i have ever seen in my life. I love lost, and to be able to walk around on the island and do missions is awesome! Good job so far, and keep it up!
thanks, nd just so people know, it IS still in production.
I'm currently creating the "cockpit in the jungle scene", all the while trying to finish up the locales I have already given previews of.. one question for ce2/ce3 modders.. does the engine render its own AO based on the lighting in the game or do I need to do basic AO myself in maya/max ?
I'm also doing smokeys lair... hopefully with custom animated particle effects if I can bake them and export it as a cdf.. I do now have the effect correct (when smokey leaks out from the grate beneath the egyptian like carving in the wall)
my plan for the long run is to simply(ha) complete most of the locales as assets then place them into my CE2 level..BUT I DO plan to take all of this into CE3 once I have the CE2 beta out there... I will need to recreate my own AI in CE3 fo the smkoe monster so I rather just finish what I have now and release it, then move to CE3 when I see the interest levels spike. plus, by then I might be able to upgrade my system and get better CE3 releases (there have been issues with the free SDK and its DX11)
can you give out some new picture o something and btw watching
lost right know ;)
the second I have something worth looking at I will post it :)