UPDATE :
There will be no story in this mod, only the entire island to explore in one or two levels. 
(I will be making a separate level for the valley from the show..)

I MAY continue the story with the use of the two men from the "man in charge" video
(Hector and Glen)  two Dharma workers stationed at the DRONE/ pallet drop station on the  main land.

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LOST.THERETURN_island preview beach crash wip preview Smokeys Lair
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Post comment Comments  (0 - 10 of 33)
Guest
Guest Jan 2 2013, 6:03pm says:

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vormaen
vormaen Nov 9 2012, 9:32am says:

Have you gotten anyone to assist you? The Moddb community is full of LOST fans and people very skilled in level design and AI implementation. You'd be surprised how many would love to help on this.

+1 vote     reply to comment
yung23
yung23 Nov 10 2012, 11:28am replied:

I guess I should have logged in before I posted :)

I'd also like to soon gather or generate a nice ingame preview.. perhaps using smokeys lair and sound effects such as smokey spawning from behind the grate... then throw a LOST logo over it in the hopes it will finally get my mod and (NEW?) thread showcasing the mod to the front page on crymod/crydev forum..that would surely help recruit people.

my loder thread is a mess and full of fighting and wasted attempts, I rather showcase what I have done in my own clean, direct thread/

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Guest
Guest Nov 10 2012, 11:20am replied:

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jacobg830
jacobg830 Sep 12 2012, 4:14pm says:

Can we have some more pics or teasers please? :P Cant wait, this will be a epic mod. Things are sounding really good. Keep it up ;)

+1 vote     reply to comment
gamingportugal
gamingportugal Jun 24 2012, 1:45pm says:

Its seems really interesting, for sure there's potential to do something great with the Lost Universe.

+1 vote     reply to comment
z3rozach
z3rozach Apr 3 2012, 2:47pm says:

this is probably the coolest thing i have ever seen in my life. I love lost, and to be able to walk around on the island and do missions is awesome! Good job so far, and keep it up!

+1 vote     reply to comment
yung23
yung23 Apr 18 2012, 10:51pm replied:

thanks, nd just so people know, it IS still in production.

I'm currently creating the "cockpit in the jungle scene", all the while trying to finish up the locales I have already given previews of.. one question for ce2/ce3 modders.. does the engine render its own AO based on the lighting in the game or do I need to do basic AO myself in maya/max ?

I'm also doing smokeys lair... hopefully with custom animated particle effects if I can bake them and export it as a cdf.. I do now have the effect correct (when smokey leaks out from the grate beneath the egyptian like carving in the wall)

my plan for the long run is to simply(ha) complete most of the locales as assets then place them into my CE2 level..BUT I DO plan to take all of this into CE3 once I have the CE2 beta out there... I will need to recreate my own AI in CE3 fo the smkoe monster so I rather just finish what I have now and release it, then move to CE3 when I see the interest levels spike. plus, by then I might be able to upgrade my system and get better CE3 releases (there have been issues with the free SDK and its DX11)

+2 votes     reply to comment
BennyOnSteam
BennyOnSteam Apr 20 2012, 12:58pm replied:

can you give out some new picture o something and btw watching
lost right know ;)

+1 vote     reply to comment
yung23
yung23 Apr 23 2012, 7:35pm replied:

the second I have something worth looking at I will post it :)

+1 vote     reply to comment
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yung23
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