Lost Alpha is a new episode of the S.T.A.L.K.E.R. series made by dezowave group for free!
The team was begging for modelers, and GSC released old maps, which means they actually care about us, and it is good. We owe the gsc guys lots of beer hehe.
Posted by dezodor on Feb 28th, 2009
We would like to talk about the situation: (upd. 12 March 2009)
Today we decided to finish Lost Alpha mod, so it won't be abandoned due to the beta release. We always wanted to make unique addon, which is still possible, because we still have our own vision, the maps which were released just helped us with progress. We are sure, that many mod teams will use the "free stuff" but thats normal, we need to accept it. But also people should note, that if GSC didnt release the beta, none of the mod teams could add the beta deadcity or other maps in their mods, because they couldn't remake it/them. It's not ego, it's fact. Some won't like us because we said this, some will think it over and understand, it is normal. To speed up process we also port, and edit several maps too, and finish the beta ones to make them more perfect for the final engine. We also have lots of planned features, many of them already works fine, mostly from the priboi 1.2, but those features fit more to this project.
This week was full of events. We finished our dream deadcity (no, we will not use the beta deadcity, only some materials, because we don't want to throw out our 8-month work on the city) and we recompiled Rostok Factory with some changes. Darkscape map is on hold now, because the guy who decided to help us, left us as usual he did many times so we will first finish our other maps, and then rework Darkscape. We also started to port maps from beta. I posted the complete list to the profile, and added new images to our gallery. :) Cordon, Garbage, Rostok Factory, Yantar, Swamps, Generators, Deadcity, Bar-Rostok, Darkdolina, Agroprom and all underground maps are already waiting for alife :)
Finally some words about release date:
We don't want to change the release date (possibly 2009 December), until we are confident that we can finish it on time. However we don't want to hurry, we don't care that other teams might release maps in their version, we are not racing with anyone. Our goal is to bring back our vision of this game. If we can finish all maps in the following 1-2 month, then we will have several months left to work on alife, which is good, but still if we want quality work, we can't say that we will release it sooner than we first announced.